Server profile
<SERVER_NAME>
Offline, with 0 of ? players on; ranked #15,339 of every public Rust server, the top 69%. It last wiped 26d ago.
Offline 98.97.13.53:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|468/575
- Rustoria.co - EU East Long280/400
- Rusty Moose |EU Main|40/250
- Rustoria.co - EU Main34/250
- Rustafied.com - EU Friday84/150
- Rustoria.co - EU East Medium104/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does <SERVER_NAME> wipe?
Its rhythm cannot be read yet: <SERVER_NAME> has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 22 hours ago.
Server details
What Rust version is live on <SERVER_NAME>?
Rust network protocol 2634 and build 167781 on Linux is what <SERVER_NAME> runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is <SERVER_NAME>, and is it up at the moment?
The last sighting of <SERVER_NAME> was 6 days 9 hours ago, and it is offline at present. The last 5 full days gave 0 of 120 hours up, or 0% of the time. Rust Insights first logged this server on 22 October 2026.
In which location does <SERVER_NAME> sit?
There is no region published for <SERVER_NAME>. Rust Insights reports the location a server declares, not the physical place of the machine. 98.97.13.53:28015 is where it answers.
Lists and tags
How should you read the tags listed for <SERVER_NAME>?
These tags come from <SERVER_NAME> and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does <SERVER_NAME> appear?
<SERVER_NAME> appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on <SERVER_NAME> right now, and how does that number move?
<SERVER_NAME> is offline at the moment; the last sighting was 6 days 9 hours ago. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does <SERVER_NAME> place?
Player hours over seven days put <SERVER_NAME> at #15,339, within the top 69% of the ranked field.
Rules and settings
How is <SERVER_NAME> configured, and what rules apply?
No gather rate appears in the name of <SERVER_NAME>. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on <SERVER_NAME>?
The map on <SERVER_NAME> is procedural and the game generates it.
Connecting
What is the way to join <SERVER_NAME>?
Open the console with F1 in Rust and enter client.connect 98.97.13.53:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.