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Rust Insights

Server profile

Bugaloo Deadlands PvE-PvP

Online, with 0 of 100 players on; ranked #13,879 of every public Rust server, the top 63%. It last wiped 13d ago.

Filed under biweekly wipes carbon
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#13,879ranktop 63%
13d agolast wipebiweekly schedule
17hnext wipeThu 29 Oct, 13:52 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608021:0006:0015:0000:0009:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 13:52 UTC, in 17h. Its biweekly schedule tag · low confidence

11.4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 7

Coming wipes

  1. 17hThu 29 Oct, 13:52 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 17hThu 12 Nov, 13:52 UTC
  4. 28d 17hThu 26 Nov, 13:52 UTC
  5. 35d 22hThu 3 Dec, 19:00 UTCFW
  6. 42d 17hThu 10 Dec, 13:52 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:52 UTC13d ago 1 – running 0
Thu 1 Oct, 18:37 UTC FW27d ago 2 halved by day 6 13.8 days 0
Tue 22 Sep, 16:31 UTC36d ago 1 halved by day 8 9.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average144/300
  2. Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 136 on average45/100
  3. Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 103 on average49/200
  4. Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 72 on average25/200
  5. Rustoria.co - SEA MediumEA · groups of 16+ · biweekly · 68 on average10/200
  6. Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 43 on average21/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Bugaloo Deadlands PvE-PvP look like once wipe day arrives?

At their busiest, its recent wipes drew 1 players on average. 3 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 7.

When does Bugaloo Deadlands PvE-PvP wipe, and how often?

The prediction for Bugaloo Deadlands PvE-PvP follows its tag, because too few of its wipes are on record to confirm the schedule. Thursday 29 October at 13:52 UTC is when the next wipe is due. The world you are playing on now was made 13 days 6 hours ago. The tags give wipes as every two weeks.

About the server

What does performance look like on Bugaloo Deadlands PvE-PvP?

Average server fps over the last 48 hours was 29, with a floor of 15. Buildings, deployables and the rest took the entity count as high as 108,439. The highest memory figure was 3,977 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Bugaloo Deadlands PvE-PvP currently run?

The Rust build is network protocol 2635 and build 168909, running on Windows, for Bugaloo Deadlands PvE-PvP. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Bugaloo Deadlands PvE-PvP, and is it online?

Bugaloo Deadlands PvE-PvP is currently reachable and online. About 10 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for Bugaloo Deadlands PvE-PvP?

There is no region published for Bugaloo Deadlands PvE-PvP. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 96.91.171.177:28015.

Tags

What is meant by each tag on Bugaloo Deadlands PvE-PvP?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^y (Carbon): Carbon is the plugin framework in use are what Bugaloo Deadlands PvE-PvP publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Bugaloo Deadlands PvE-PvP?

Bugaloo Deadlands PvE-PvP appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on Bugaloo Deadlands PvE-PvP right now, and how does that number move?

Of its 100 slots, Bugaloo Deadlands PvE-PvP currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 09:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does Bugaloo Deadlands PvE-PvP place?

On player hours for the last seven days, Bugaloo Deadlands PvE-PvP sits at #13,879, inside the top 63% of ranked servers.

Settings and rules

How is Bugaloo Deadlands PvE-PvP configured, and what rules apply?

The name of Bugaloo Deadlands PvE-PvP does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on Bugaloo Deadlands PvE-PvP?

Size 4,250 and seed 350804271 define the procedural map on Bugaloo Deadlands PvE-PvP, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto Bugaloo Deadlands PvE-PvP?

Open the console with F1 in Rust and enter client.connect 96.91.171.177:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^y,^b,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.