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Rust Insights

Server profile

Local Rust Test

Offline, with 0 of 8 players on; ranked #15,956 of every public Rust server, the top 71%. It last wiped 20d ago.

Filed under
Launch Rust and join
0/ 8 players now 0% full
07-day averagepeak –
#15,956ranktop 71%
20d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep8 Oct11 Oct14 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

14 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 03:11 UTC20d ago 0 – running 1
Wed 23 Sep, 03:48 UTC34d ago 1 – 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average257/300
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average30/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average121/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average44/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Local Rust Test?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.

When does Local Rust Test wipe, and how often?

Its rhythm cannot be read yet: Local Rust Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 20 days 23 hours ago.

Server details

On what version does Local Rust Test currently run?

Running on Windows, Local Rust Test is on Rust network protocol 2634 and build 166655. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Local Rust Test, and is it up at the moment?

The last sighting of Local Rust Test was 20 days 20 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 23 September 2026 is when Rust Insights first saw it.

Where does Local Rust Test run from?

A region is not published by Local Rust Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 96.55.44.196:28015.

Tags

How should you read the tags listed for Local Rust Test?

These tags come from Local Rust Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166655 (Build): Build 166655 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Local Rust Test?

The Rust Insights lists that carry Local Rust Test are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on Local Rust Test right now?

The last time Local Rust Test was seen online was 20 days 20 hours ago, and it is offline now.

Where does Local Rust Test sit in the rankings?

On player hours for the last seven days, Local Rust Test sits at #15,956, inside the top 71% of ranked servers.

Map and rules

What settings and rules apply on Local Rust Test?

Nothing about gather rate is given in the name of Local Rust Test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.

What is the map on Local Rust Test?

The map on Local Rust Test is procedural and the game generates it.

How to join

How can you get onto Local Rust Test?

Type client.connect 96.55.44.196:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players It holds 8 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs166655
Build Build 166655 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.