Server profile · EU
TEST
Offline, with 0 of 300 players on; ranked #15,405 of every public Rust server, the top 69%. It last wiped 17d ago.
Offline EU 95.52.241.30:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Thursday 29 October, 18:18 UTC, in 1d 18h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 18hThu 29 Oct, 18:18 UTC
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 15d 18hThu 12 Nov, 18:18 UTC
- 22d 18hThu 19 Nov, 18:18 UTC
- 29d 18hThu 26 Nov, 18:18 UTC
- 36d 19hThu 3 Dec, 19:00 UTCFW
- 43d 18hThu 10 Dec, 18:18 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:18 UTC5d ago | 0 | – | running | 0 |
| Sat 10 Oct, 14:54 UTC17d ago | 0 | – | 12.1 days | 0 |
| Fri 9 Oct, 14:57 UTC18d ago | 1 | – | 1 days | 0 |
| Thu 8 Oct, 20:04 UTC19d ago | 2 | – | 0.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does TEST look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does TEST wipe, and on which day?
The prediction for TEST follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Thursday 29 October at 18:18 UTC. 17 days 8 hours have passed since its current world was created. The tags list wipes as weekly.
Server
On what version does TEST currently run?
Running on Windows, TEST is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TEST, and is it online?
TEST is offline at the moment; the last time it was seen was 5 days 4 hours ago. It spent 4 of the last 7 full days' 168 hours up, 2% of the time. The first record Rust Insights has of it is 1 October 2026.
Where does TEST run from?
The EU tag is how TEST places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 95.52.241.30:28015.
Server tags
How should you read the tags listed for TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp300 (Max players): It holds 300 slots; ts24 (Group limit): No team may exceed 24 players; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does TEST appear?
TEST appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
What does the population of TEST look like?
TEST is offline at the moment; the last sighting was 5 days 4 hours ago. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does TEST place?
In Europe, TEST is #2,590; across all ranked servers it is #15,405 on seven-day player hours, in the top 69%.
Map and rules
What are the settings and rules for TEST?
The name of TEST does not state a gather rate. 24 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is off: Valve's anti-cheat is not active.
Connecting
What is the way to join TEST?
Type client.connect 95.52.241.30:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.