Server profile · EU
Name of Server as Shown on the Client Server List
Offline, with 0 of 100 players on; ranked #9,241 of every public Rust server, the top 42%. It makes a new world every few hours rather than wiping.
Offline EU 95.27.54.173:28015 checked 3h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 42% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 17:02 UTC9h ago | – | – | – | 1 |
| Sat 24 Oct, 21:28 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 15:27 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 11:21 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 10:28 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 10:15 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 09:52 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 13:15 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 11:52 UTC6d ago | – | – | – | 1 |
| Wed 21 Oct, 18:21 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 17:43 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 17:09 UTC7d ago | – | – | – | 1 |
| Fri 16 Oct, 09:01 UTC12d ago | 1 | held half | 5.3 days | 0 |
| Sat 3 Oct, 07:49 UTC25d ago | – | – | – | 0 |
| Sat 3 Oct, 07:21 UTC25d ago | – | – | – | 1 |
| Sat 3 Oct, 07:05 UTC25d ago | – | – | – | 0 |
| Sat 3 Oct, 06:56 UTC25d ago | 1 | held half | 13.1 days | 0 |
| Fri 2 Oct, 14:57 UTC26d ago | – | – | – | 1 |
| Fri 2 Oct, 14:37 UTC26d ago | – | – | – | 1 |
| Fri 2 Oct, 11:41 UTC26d ago | – | – | – | 0 |
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Name of Server as Shown on the Client Server List wipe?
None of the resets on Name of Server as Shown on the Client Server List counts as a wipe: a new world is made every few hours and no wipe schedule is kept.
Server
Which Rust version is Name of Server as Shown on the Client Server List on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Name of Server as Shown on the Client Server List. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Name of Server as Shown on the Client Server List, and is it up at the moment?
The last sighting of Name of Server as Shown on the Client Server List was 3 hours ago, and it is offline at present. It spent 26 of the last 7 full days' 168 hours up, 15% of the time. The first record Rust Insights has of it is 2 October 2026.
Where does Name of Server as Shown on the Client Server List run from?
Its EU tag is what Name of Server as Shown on the Client Server List uses to list itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.27.54.173:28015.
Server tags
What is meant by each tag on Name of Server as Shown on the Client Server List?
When the game's server browser reads Name of Server as Shown on the Client Server List, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts60 (Group limit): A team holds 60 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Name of Server as Shown on the Client Server List turn up among the Rust Insights lists and filters?
These Rust Insights lists include Name of Server as Shown on the Client Server List: Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
How many players are on Name of Server as Shown on the Client Server List right now, and how does that number move?
Name of Server as Shown on the Client Server List was last seen 3 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1.
Where does Name of Server as Shown on the Client Server List sit in the rankings?
In Europe, Name of Server as Shown on the Client Server List is #2,203; across all ranked servers it is #9,241 on seven-day player hours, in the top 42%.
Rules and settings
What are the settings and rules for Name of Server as Shown on the Client Server List?
The name of Name of Server as Shown on the Client Server List does not state a gather rate. Up to 60 players can join one group. battlefield is the game mode, fast PvP with kits and high rates. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to Name of Server as Shown on the Client Server List?
To connect, start Rust and enter client.connect 95.27.54.173:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.