Server profile
testserver
Offline, with 0 of 2 players on; ranked #16,013 of every public Rust server, the top 70%. It last wiped 25d ago.
Offline 95.27.214.81:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|636/675
- Rustoria.co - EU East Long485/525
- Rusty Moose |EU Main|59/250
- Rustoria.co - EU Main36/250
- Rustafied.com - EU Friday138/200
- Rustoria.co - EU East Medium255/300
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does testserver wipe, and on which day?
Its rhythm cannot be read yet: testserver has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 25 days 4 hours have passed since its current world was created.
Server details
What Rust version is live on testserver?
The Rust build is network protocol 2633 and build 163207, running on Windows, for testserver. Joining needs your game on the same protocol, which Steam updates for you.
Has testserver stayed online, and is it up now?
testserver is offline at the moment; the last time it was seen was 25 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 3 October 2026 is when Rust Insights first saw it.
In which location does testserver sit?
There is no region published for testserver. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.27.214.81:28015.
Tags
What is meant by each tag on testserver?
When the game's server browser reads testserver, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does testserver turn up among the Rust Insights lists and filters?
testserver appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on testserver right now, and how does that number move?
testserver was last seen 25 days 2 hours ago and is offline right now.
How does testserver compare with other Rust servers in the ranking?
On player hours for the last seven days, testserver sits at #16,013, inside the top 70% of ranked servers.
Map and rules
What settings and rules apply on testserver?
The name of testserver does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
What is the map on testserver?
The map on testserver is procedural and the game generates it.
How to join
How do you connect to testserver?
To connect, start Rust and enter client.connect 95.27.214.81:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.