Server profile
Testing server
Offline, with 0 of 1 players on; ranked #13,961 of every public Rust server. It last wiped 44d ago.
Offline 95.26.144.93:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Testing server wipe, and how often?
Too few wipes are on record for Testing server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 44 days 1 hours ago.
About the server
Which Rust version is Testing server on?
Running on Windows, Testing server is on Rust network protocol 2633 and build 163794. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testing server, and is it online?
The last sighting of Testing server was 41 days 9 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
Where does Testing server run from?
No region is published by Testing server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 95.26.144.93:28015.
Server tags
Which meanings sit behind the tags on Testing server?
The tags gmhardcore (Game mode): Harsher rules apply here: hardcore; mp1 (Max players): 1 slots in total; ts0 (Group limit): Team play is disabled; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Testing server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Testing server appear?
Testing server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Population history
How many players are on Testing server right now?
Testing server is offline at the moment; the last sighting was 41 days 9 hours ago.
In the ranking of Rust servers, where does Testing server place?
Player hours over seven days put Testing server at #13,961, within the top – of the ranked field.
Settings and rules
What settings and rules apply on Testing server?
No gather rate appears in the name of Testing server. No group limit is published. hardcore is the game mode, The toughest mode from Facepunch. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on Testing server?
The map on Testing server is procedural and the game generates it.
How to join
What is the way to join Testing server?
To connect, start Rust and enter client.connect 95.26.144.93:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.