Skip to the story

Live edition59,433 playing on 11,750 servers

Rust Insights

Server profile

server

Online, with 0 of 10 players on; ranked #3,963 of every public Rust server, the top 18%. It last wiped 6d ago.

Filed under monthly wipes moddedcarbon
Launch Rust and join Website
0/ 10 players now 0% full
17-day averagepeak 4
#3,963ranktop 18%
6d agolast wipemonthly schedule
8d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5200:0009:0018:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020000:0009:0018:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 18% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence

6.8 days usual gap between real wipes
50% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
75% crowd held else halves by day 1

Coming wipes

  1. 8d 19hThu 5 Nov, 19:00 UTCFW
  2. 36d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 10:04 UTC6d ago 4 – running 2
Fri 9 Oct, 12:37 UTC18d ago 3 halved by day 1 11.9 days 0
Fri 2 Oct, 02:43 UTC25d ago 3 held half 7.4 days 0
Fri 25 Sep, 23:03 UTC32d ago 2 held half 6.2 days 0
Wed 23 Sep, 19:39 UTC34d ago 2 held half 2.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average75/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average17/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average14/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 59 on average101/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average0/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 58 on average143/700

The short version

Quick answers

From the figures on this page.

Wipe schedule

On server, what happens on wipe day?

Recent wipes peaked at 3 players on average. 27 hours after the latest wipe, the crowd peaked. In 75% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.

When does server wipe, and how often?

Each month server wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 6 days 13 hours ago. The tags put wipes at monthly.

Server

Does server hold a steady frame rate?

Server fps averaged 114 over 48 hours; the lowest reading was 101. Buildings, deployables and the rest took the entity count as high as 181,667. Memory use peaked at 5,587 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does server currently run?

Rust network protocol 2635 and build 168909 on Windows is what server runs. The same protocol is required to join, and Steam takes care of updating it.

Has server stayed online, and is it up now?

Right now server is up and running. About 36 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 18 September 2026 is when Rust Insights first saw it.

What location is listed for server?

There is no region published for server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 95.217.43.96:35000 is where it answers.

Server tags

How should you read the tags listed for server?

These tags come from server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population history

How many players are on server right now?

At the time of this refresh, server holds 0 players on 10 slots. A weekly average of 1 players goes with a peak of 4. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 2 players.

How does server compare with other Rust servers in the ranking?

Player hours over seven days put server at #3,963, within the top 18% of the ranked field.

Map and rules

What are the settings and rules for server?

Nothing about gather rate is given in the name of server. 10 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched off.

Which map is live on server?

The game generates the map on server: procedural, size 5,000, seed 1468097470. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto server?

To connect, start Rust and enter client.connect 95.217.43.96:35000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://xlgames.pro.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^z,^y,^m,gmrust,cs168909,ts10

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots in total.
ts10
Group limit A team holds 10 players at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.