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Rust Insights

Server profile · EU

Test server Neon Rust

Online, with 0 of 50 players on; ranked #6,942 of every public Rust server, the top 31%. It last wiped 12d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 3
#6,942ranktop 31% · #1986 in EU
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.4 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:21 UTC12d ago 5 – running 1
Thu 1 Oct, 18:14 UTC FW25d ago 1 halved by day 2 13.6 days 0
Thu 1 Oct, 00:55 UTC26d ago 1 – 0.7 days 0
Wed 30 Sep, 14:20 UTC27d ago 1 – 0.4 days 1
Mon 21 Sep, 19:18 UTC35d ago 1 halved by day 4 8.8 days 0
Tue 15 Sep, 18:29 UTC41d ago 1 halved by day 1 6 days 0
Tue 15 Sep, 12:28 UTC42d ago 1 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average131/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average186/225
  3. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average201/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average68/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average39/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On Test server Neon Rust, what happens on wipe day?

The average busiest point of its recent wipes was 2 players. 9 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

On what schedule does Test server Neon Rust wipe?

Test server Neon Rust wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 12 days 8 hours ago.

Server

Does Test server Neon Rust hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 26. The world held a peak of 31,394 entities, counting buildings, deployables and all the rest. It drew as much as 2,136 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Test server Neon Rust on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Test server Neon Rust. You can only join if your game is on the same protocol; Steam handles that update.

Has Test server Neon Rust stayed online, and is it up now?

At the time of this check Test server Neon Rust is online. Going by the uptime figure it gives, its last restart was around 3 days 21 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Test server Neon Rust run from?

The EU tag is how Test server Neon Rust places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.217.192.152:20530.

Tags

What is meant by each tag on Test server Neon Rust?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe are what Test server Neon Rust publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Test server Neon Rust?

Test server Neon Rust appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Test server Neon Rust right now?

Of its 50 slots, Test server Neon Rust currently has 0 filled. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 2 players.

How does Test server Neon Rust compare with other Rust servers in the ranking?

On the seven-day player-hours measure, Test server Neon Rust is #6,942, in the top 31% of all ranked servers and #1,986 in Europe.

Rules and settings

What settings and rules apply on Test server Neon Rust?

No gather rate appears in the name of Test server Neon Rust. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Test server Neon Rust?

Test server Neon Rust runs a procedural map of size 2,500 with seed 9302025, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How do you connect to Test server Neon Rust?

To connect, start Rust and enter client.connect 95.217.192.152:20530 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://hosting.alkad.org/ is its website.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.