Server profile · EU
Test server Neon Rust
Online, with 0 of 50 players on; ranked #6,942 of every public Rust server, the top 31%. It last wiped 12d ago.
Online EU 95.217.192.152:20530 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 5, 9 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 09:21 UTC12d ago | 5 | – | running | 1 |
| Thu 1 Oct, 18:14 UTC FW25d ago | 1 | halved by day 2 | 13.6 days | 0 |
| Thu 1 Oct, 00:55 UTC26d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 14:20 UTC27d ago | 1 | – | 0.4 days | 1 |
| Mon 21 Sep, 19:18 UTC35d ago | 1 | halved by day 4 | 8.8 days | 0 |
| Tue 15 Sep, 18:29 UTC41d ago | 1 | halved by day 1 | 6 days | 0 |
| Tue 15 Sep, 12:28 UTC42d ago | 1 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Test server Neon Rust, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 9 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
On what schedule does Test server Neon Rust wipe?
Test server Neon Rust wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 12 days 8 hours ago.
Server
Does Test server Neon Rust hold a steady frame rate?
Server fps averaged 30 over 48 hours; the lowest reading was 26. The world held a peak of 31,394 entities, counting buildings, deployables and all the rest. It drew as much as 2,136 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is Test server Neon Rust on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Test server Neon Rust. You can only join if your game is on the same protocol; Steam handles that update.
Has Test server Neon Rust stayed online, and is it up now?
At the time of this check Test server Neon Rust is online. Going by the uptime figure it gives, its last restart was around 3 days 21 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Test server Neon Rust run from?
The EU tag is how Test server Neon Rust places itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 95.217.192.152:20530.
Tags
What is meant by each tag on Test server Neon Rust?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe are what Test server Neon Rust publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test server Neon Rust?
Test server Neon Rust appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Test server Neon Rust right now?
Of its 50 slots, Test server Neon Rust currently has 0 filled. Over the past week it peaked at 3 and averaged 0 players. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 2 players.
How does Test server Neon Rust compare with other Rust servers in the ranking?
On the seven-day player-hours measure, Test server Neon Rust is #6,942, in the top 31% of all ranked servers and #1,986 in Europe.
Rules and settings
What settings and rules apply on Test server Neon Rust?
No gather rate appears in the name of Test server Neon Rust. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test server Neon Rust?
Test server Neon Rust runs a procedural map of size 2,500 with seed 9302025, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to Test server Neon Rust?
To connect, start Rust and enter client.connect 95.217.192.152:20530 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://hosting.alkad.org/ is its website.
