Server profile
test
Offline, with 0 of 500 players on; ranked #14,437 of every public Rust server. It last wiped 54d ago.
Offline 95.160.182.126:28015 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|654/675
- Rustoria.co - EU East Long439/425
- Rustoria.co - EU Main42/250
- Rusty Moose |EU Main|47/250
- Rustoria.co - EU East Medium174/200
- Rustafied.com - EU Friday112/125
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does test wipe, and on which day?
Its rhythm cannot be read yet: test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 54 days 18 hours ago.
Server
Which Rust version is test on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for test. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is test, and is it up at the moment?
Offline at the moment, test was last seen 42 days ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 15 September 2026 is when Rust Insights first saw it.
In which location does test sit?
There is no region published for test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 95.160.182.126:28015.
Lists and tags
What is meant by each tag on test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature test?
The Rust Insights lists that carry test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of test look like?
test is offline at the moment; the last sighting was 42 days ago.
In the ranking of Rust servers, where does test place?
The player-hours ranking for the last seven days puts test at #14,437, among the top – of all ranked servers.
Rules and settings
How is test configured, and what rules apply?
No gather rate appears in the name of test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. VAC is off: Valve's anti-cheat is not active.
Which map is live on test?
The game generates the map on test, which is procedural.
Connecting
What is the way to join test?
To connect, start Rust and enter client.connect 95.160.182.126:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.