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Rust Insights

Server profile

PVE-LiveRust (test)

Online, with 0 of 100 players on; ranked #5,103 of every public Rust server, the top 23%. It last wiped 12h ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 3
#5,103ranktop 23%
12h agolast wipebiweekly schedule
7d 13hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5206:0015:0023:0008:0016:0003:00Wiped Wed 28 Oct, 17:02 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020006:0015:0023:0008:0016:0003:00Wiped Wed 28 Oct, 17:02 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

9.1 days usual gap between real wipes
33% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 5.5

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 13d 11hWed 11 Nov, 17:02 UTC
  3. 27d 11hWed 25 Nov, 17:02 UTC
  4. 35d 13hThu 3 Dec, 19:00 UTCFW
  5. 41d 11hWed 9 Dec, 17:02 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:02 UTC12h ago – – running 1
Mon 19 Oct, 15:29 UTC9d ago 5 halved by day 3 9.1 days 1
Sat 3 Oct, 12:11 UTC25d ago 2 halved by day 8 16.1 days 0
Fri 2 Oct, 15:16 UTC26d ago 2 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 251 on average216/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 241 on average78/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 105 on average98/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average54/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average18/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 48 on average28/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

On PVE-LiveRust (test), what happens on wipe day?

The average busiest point of its recent wipes was 3 players. 26 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 5.5.

When does PVE-LiveRust (test) wipe, and how often?

Its tag sets the prediction: too few wipes on PVE-LiveRust (test) are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 12 hours have passed since its current world was created. The tags give wipes as every two weeks.

About the server

How well does PVE-LiveRust (test) perform?

The 48-hour average for server fps is 153, and 115 was the lowest seen. The world held a peak of 74,872 entities, counting buildings, deployables and all the rest. It drew as much as 2,868 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on PVE-LiveRust (test)?

The Rust build is network protocol 2635 and build 168909, running on Linux, for PVE-LiveRust (test). The same protocol is required to join, and Steam takes care of updating it.

Has PVE-LiveRust (test) stayed online, and is it up now?

Right now PVE-LiveRust (test) is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 166 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for PVE-LiveRust (test)?

No region is published by PVE-LiveRust (test). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 95.143.190.23:35003 is where it answers.

Lists and tags

Which meanings sit behind the tags on PVE-LiveRust (test)?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts30 (Group limit): Team size is capped at 30; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what PVE-LiveRust (test) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature PVE-LiveRust (test)?

The Rust Insights lists that carry PVE-LiveRust (test) are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population history

How many players are on PVE-LiveRust (test) right now, and how does that number move?

Of its 100 slots, PVE-LiveRust (test) currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 3. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.

How does PVE-LiveRust (test) compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts PVE-LiveRust (test) at #5,103, among the top 23% of all ranked servers.

Settings and rules

What settings and rules apply on PVE-LiveRust (test)?

No gather rate appears in the name of PVE-LiveRust (test). 30 players is the most a group can hold. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on PVE-LiveRust (test)?

The game generates the map on PVE-LiveRust (test): procedural, size 3,500, seed 457348898. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to PVE-LiveRust (test)?

To connect, start Rust and enter client.connect 95.143.190.23:35003 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts30
Group limit Team size is capped at 30.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.