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Rust Insights

Server profile

Tin & Blood

Offline, with 0 of 100 players on; ranked #15,643 of every public Rust server, the top 71%. It last wiped 47d ago.

Filed under
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,643ranktop 71%
47d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average395/500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average242/300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average41/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average31/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average69/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average80/200

The short version

Quick answers

From the figures on this page.

Wipe days

When does Tin & Blood wipe, and how often?

Too few wipes are on record for Tin & Blood to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 47 days 2 hours ago.

About the server

On what version does Tin & Blood currently run?

The Rust build is network protocol 2633 and build 165217, running on Linux, for Tin & Blood. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Tin & Blood, and is it up at the moment?

Tin & Blood is offline at the moment; the last time it was seen was 34 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 23 September 2026.

Where does Tin & Blood run from?

A region is not published by Tin & Blood. Rust Insights reports the location a server declares, not the physical place of the machine. 94.64.109.29:35005 is where it answers.

Lists and tags

How should you read the tags listed for Tin & Blood?

When the game's server browser reads Tin & Blood, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Tin & Blood turn up among the Rust Insights lists and filters?

These Rust Insights lists include Tin & Blood: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of Tin & Blood look like?

The last time Tin & Blood was seen online was 34 days 13 hours ago, and it is offline now.

How does Tin & Blood compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Tin & Blood at #15,643, among the top 71% of all ranked servers.

Settings and rules

What settings and rules apply on Tin & Blood?

The name of Tin & Blood does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

What is the map on Tin & Blood?

The game generates the map on Tin & Blood: procedural, size 6,000, seed 1789661113. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to Tin & Blood?

To connect, start Rust and enter client.connect 94.64.109.29:35005 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build Build 165217 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.