Server profile
Tin & Blood
Offline, with 0 of 100 players on; ranked #15,643 of every public Rust server, the top 71%. It last wiped 47d ago.
Offline 94.64.109.29:35005 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|395/500
- Rustoria.co - EU East Long242/300
- Rusty Moose |EU Main|41/250
- Rustoria.co - EU Main31/250
- Rustafied.com - EU Friday69/100
- Rustoria.co - EU East Medium80/200
The short version
Quick answers
From the figures on this page.
Wipe days
When does Tin & Blood wipe, and how often?
Too few wipes are on record for Tin & Blood to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 47 days 2 hours ago.
About the server
On what version does Tin & Blood currently run?
The Rust build is network protocol 2633 and build 165217, running on Linux, for Tin & Blood. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Tin & Blood, and is it up at the moment?
Tin & Blood is offline at the moment; the last time it was seen was 34 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 23 September 2026.
Where does Tin & Blood run from?
A region is not published by Tin & Blood. Rust Insights reports the location a server declares, not the physical place of the machine. 94.64.109.29:35005 is where it answers.
Lists and tags
How should you read the tags listed for Tin & Blood?
When the game's server browser reads Tin & Blood, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Tin & Blood turn up among the Rust Insights lists and filters?
These Rust Insights lists include Tin & Blood: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of Tin & Blood look like?
The last time Tin & Blood was seen online was 34 days 13 hours ago, and it is offline now.
How does Tin & Blood compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Tin & Blood at #15,643, among the top 71% of all ranked servers.
Settings and rules
What settings and rules apply on Tin & Blood?
The name of Tin & Blood does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
What is the map on Tin & Blood?
The game generates the map on Tin & Blood: procedural, size 6,000, seed 1789661113. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How do you connect to Tin & Blood?
To connect, start Rust and enter client.connect 94.64.109.29:35005 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.