Server profile
first_server
Offline, with 1 of 500 players on; ranked #14,124 of every public Rust server, the top 61%. It last wiped 32d ago.
Offline 94.25.229.73:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|420/525
- Rustoria.co - EU Main26/250
- Rusty Moose |EU Main|43/250
- Rustoria.co - EU East Long191/275
- Rustoria.co - EU East Medium70/200
- Rustafied.com - EU Friday83/150
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does first_server wipe, and on which day?
Too few wipes are on record for first_server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 32 days 15 hours have passed since its current world was created.
Server
Which Rust version is first_server on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for first_server. You can only join if your game is on the same protocol; Steam handles that update.
Has first_server stayed online, and is it up now?
first_server is offline at the moment; the last time it was seen was 32 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 25 September 2026 is when Rust Insights first saw it.
In which location does first_server sit?
A region is not published by first_server. Rust Insights reports the location a server declares, not the physical place of the machine. 94.25.229.73:28015 is where it answers.
Lists and tags
What is meant by each tag on first_server?
When the game's server browser reads first_server, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp500 (Max players): 500 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature first_server?
These Rust Insights lists include first_server: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on first_server right now?
The last time first_server was seen online was 32 days ago, and it is offline now.
In the ranking of Rust servers, where does first_server place?
On player hours for the last seven days, first_server sits at #14,124, inside the top 61% of ranked servers.
Rules and settings
How is first_server configured, and what rules apply?
Nothing about gather rate is given in the name of first_server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched off.
Which map is live on first_server?
A procedural map, generated by the game, is what first_server runs.
How to join
What is the way to join first_server?
Type client.connect 94.25.229.73:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.