Server profile
first_server
Offline, with 1 of 500 players on; ranked #14,561 of every public Rust server, the top 61%. It last wiped 32d ago.
Offline 94.25.229.45:28015 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|229/250
- Rustoria.co - EU Main14/250
- Rusty Moose |EU Main|18/250
- Rustoria.co - EU East Long145/200
- Rustoria.co - EU East Medium44/200
- Rustafied.com - EU Friday40/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does first_server wipe?
Its rhythm cannot be read yet: first_server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 32 days 19 hours ago.
Server
What Rust version is live on first_server?
Running on Windows, first_server is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for first_server, and is it online?
first_server is offline at the moment; the last time it was seen was 29 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 28 September 2026 is when Rust Insights first saw it.
Where does first_server run from?
There is no region published for first_server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 94.25.229.45:28015 is where it answers.
Lists and tags
How should you read the tags listed for first_server?
When the game's server browser reads first_server, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does first_server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry first_server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What does the population of first_server look like?
first_server is offline at the moment; the last sighting was 29 days 2 hours ago.
Where does first_server sit in the rankings?
On player hours for the last seven days, first_server sits at #14,561, inside the top 61% of ranked servers.
Settings and rules
What are the settings and rules for first_server?
The name of first_server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched off.
What is the map on first_server?
The game generates the map on first_server, which is procedural.
Join
What is the way to join first_server?
Open the console with F1 in Rust and enter client.connect 94.25.229.45:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.