Server profile
first_server
Offline, with 1 of 500 players on; ranked #13,198 of every public Rust server, the top 60%. It last wiped 39d ago.
Offline 94.25.229.19:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|379/500
- Rustoria.co - EU East Long223/300
- Rusty Moose |EU Main|38/250
- Rustoria.co - EU Main31/250
- Rustafied.com - EU Friday67/100
- Rustoria.co - EU East Medium85/200
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does first_server wipe?
Its rhythm cannot be read yet: first_server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 39 days 4 hours ago.
Server details
On what version does first_server currently run?
Rust network protocol 2633 and build 165217 on Windows is what first_server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for first_server, and is it online?
The last sighting of first_server was 35 days 9 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
What location is listed for first_server?
A region is not published by first_server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 94.25.229.19:28015.
Server tags
How should you read the tags listed for first_server?
When the game's server browser reads first_server, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does first_server turn up among the Rust Insights lists and filters?
first_server appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on first_server right now, and how does that number move?
first_server is offline at the moment; the last sighting was 35 days 9 hours ago.
In the ranking of Rust servers, where does first_server place?
On player hours for the last seven days, first_server sits at #13,198, inside the top 60% of ranked servers.
Rules and settings
How is first_server configured, and what rules apply?
Nothing about gather rate is given in the name of first_server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.
What is the map on first_server?
A procedural map, generated by the game, is what first_server runs.
How to join
How can you get onto first_server?
To connect, start Rust and enter client.connect 94.25.229.19:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.