Server profile
first_server
Offline, with 1 of 500 players on; ranked #13,172 of every public Rust server, the top 61%. It last wiped 39d ago.
Offline 94.25.229.106:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|194/250
- Rustoria.co - EU East Long176/200
- Rusty Moose |EU Main|15/250
- Rustoria.co - EU Main15/250
- Rustafied.com - EU Friday16/100
- Rustoria.co - EU East Medium98/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does first_server wipe, and on which day?
Its rhythm cannot be read yet: first_server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 39 days 12 hours have passed since its current world was created.
Server details
What Rust version is live on first_server?
Rust network protocol 2633 and build 165217 on Windows is what first_server runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for first_server, and is it online?
first_server is offline at the moment; the last time it was seen was 35 days 14 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 23 September 2026.
In which location does first_server sit?
No region is published by first_server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 94.25.229.106:28015.
Server tags
How should you read the tags listed for first_server?
These tags come from first_server and are read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does first_server turn up among the Rust Insights lists and filters?
first_server appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on first_server right now?
The last time first_server was seen online was 35 days 14 hours ago, and it is offline now.
In the ranking of Rust servers, where does first_server place?
Player hours over seven days put first_server at #13,172, within the top 61% of the ranked field.
Settings and rules
How is first_server configured, and what rules apply?
Nothing about gather rate is given in the name of first_server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. VAC is off: Valve's anti-cheat is not active.
Which map is live on first_server?
The game generates the map on first_server, which is procedural.
How to join
What is the way to join first_server?
Type client.connect 94.25.229.106:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.