Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #14,536 of every public Rust server, the top 67%. It last wiped 31d ago.
Offline 94.229.24.50:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|162/250
- Rustoria.co - EU East Long152/200
- Rusty Moose |EU Main|14/250
- Rustoria.co - EU Main14/250
- Rustafied.com - EU Friday18/100
- Rustoria.co - EU East Medium66/200
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rust Devblog Server wipe, and on which day?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 31 days 5 hours ago.
Server
Which Rust version is Rust Devblog Server on?
The Rust build is network protocol 2362, running on Windows, for Rust Devblog Server. The same protocol is required to join, and Steam takes care of updating it.
Has Rust Devblog Server stayed online, and is it up now?
The last sighting of Rust Devblog Server was 11 days 18 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 October 2026.
Where does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 94.229.24.50:28015.
Server tags
How should you read the tags listed for Rust Devblog Server?
When the game's server browser reads Rust Devblog Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): Matching versions are required, and the protocol is 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ha77b8956 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Devblog Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rust Devblog Server are Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.
Population history
What does the population of Rust Devblog Server look like?
Rust Devblog Server is offline at the moment; the last sighting was 11 days 18 hours ago.
Where does Rust Devblog Server sit in the rankings?
On player hours for the last seven days, Rust Devblog Server sits at #14,536, inside the top 67% of ranked servers.
Map and rules
What settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. A group limit is not published here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.
What is the map on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Join
How do you connect to Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 94.229.24.50:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.