Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,901 of every public Rust server, the top 72%. It last wiped 31d ago.
Offline 94.229.17.136:28015 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|303/375
- Rustoria.co - EU East Long394/475
- Rusty Moose |EU Main|952/1000
- Rustafied.com - EU Friday42/100
- eulongtest (private perf box)480/8
- Rustoria.co - EU Main981/1000
The short version
Quick answers
From the figures on this page.
Wipe days
How often does Rust Devblog Server wipe, and on which day?
The record of Rust Devblog Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 31 days 18 hours have passed since its current world was created.
Server
On what version does Rust Devblog Server currently run?
Running on Windows, Rust Devblog Server is on Rust network protocol 2362. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Rust Devblog Server, and is it up at the moment?
Rust Devblog Server is offline at the moment; the last time it was seen was 21 days 21 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 7 October 2026 is when Rust Insights first saw it.
What location is listed for Rust Devblog Server?
No region is published by Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 94.229.17.136:28015.
Tags
What is meant by each tag on Rust Devblog Server?
These tags come from Rust Devblog Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; v2362 (Protocol): To join you need the same version; protocol 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; hil2cpp (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
Rust Devblog Server appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all.
Population history
How many players are on Rust Devblog Server right now?
The last time Rust Devblog Server was seen online was 21 days 21 hours ago, and it is offline now.
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,901, within the top 72% of the ranked field.
Settings and rules
How is Rust Devblog Server configured, and what rules apply?
Nothing about gather rate is given in the name of Rust Devblog Server. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is off.
What is the map on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
Connecting
How do you connect to Rust Devblog Server?
To connect, start Rust and enter client.connect 94.229.17.136:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.