Server profile
PVE NIKOV|TP|RAIDBASE|BOSS|EVENT
Online, with 0 of 50 players on; ranked #7,583 of every public Rust server, the top 34%. It last wiped 22d ago.
Online 94.158.50.72:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Monday 2 November, 18:08 UTC, in 5d 10h. Its biweekly schedule tag · low confidence
Coming wipes
- 5d 10hMon 2 Nov, 18:08 UTC
- 8d 11hThu 5 Nov, 19:00 UTCFW
- 19d 10hMon 16 Nov, 18:08 UTC
- 33d 10hMon 30 Nov, 18:08 UTC
- 36d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 18:08 UTC22d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
How often does PVE NIKOV|TP|RAIDBASE|BOSS|EVENT wipe, and on which day?
Its tag sets the prediction: too few wipes on PVE NIKOV|TP|RAIDBASE|BOSS|EVENT are on record to confirm the schedule. Monday 2 November at 18:08 UTC is when the next wipe is due. 22 days 13 hours have passed since its current world was created. The tags give wipes as every two weeks.
About the server
What does performance look like on PVE NIKOV|TP|RAIDBASE|BOSS|EVENT?
Average server fps over the last 48 hours was 148, with a floor of 89. At its highest the entity count reached 87,355: buildings, deployables and everything else. The highest memory figure was 3,073 MB. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is PVE NIKOV|TP|RAIDBASE|BOSS|EVENT on?
Running on Linux, PVE NIKOV|TP|RAIDBASE|BOSS|EVENT is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for PVE NIKOV|TP|RAIDBASE|BOSS|EVENT, and is it online?
PVE NIKOV|TP|RAIDBASE|BOSS|EVENT is currently reachable and online. The uptime it reports puts the last restart at about 46 hours ago. It spent 164 of the last 7 full days' 168 hours up, 98% of the time. Rust Insights first logged this server on 4 October 2026.
In which location does PVE NIKOV|TP|RAIDBASE|BOSS|EVENT sit?
A region is not published by PVE NIKOV|TP|RAIDBASE|BOSS|EVENT. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 94.158.50.72:28015.
Lists and tags
Which meanings sit behind the tags on PVE NIKOV|TP|RAIDBASE|BOSS|EVENT?
These tags come from PVE NIKOV|TP|RAIDBASE|BOSS|EVENT and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does PVE NIKOV|TP|RAIDBASE|BOSS|EVENT appear?
The Rust Insights lists that carry PVE NIKOV|TP|RAIDBASE|BOSS|EVENT are Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player counts
How many players are on PVE NIKOV|TP|RAIDBASE|BOSS|EVENT right now, and how does that number move?
PVE NIKOV|TP|RAIDBASE|BOSS|EVENT shows 0 players at the moment, against 50 slots. Over the past week it peaked at 4 and averaged 0 players.
In the ranking of Rust servers, where does PVE NIKOV|TP|RAIDBASE|BOSS|EVENT place?
On player hours for the last seven days, PVE NIKOV|TP|RAIDBASE|BOSS|EVENT sits at #7,583, inside the top 34% of ranked servers.
Settings and rules
What settings and rules apply on PVE NIKOV|TP|RAIDBASE|BOSS|EVENT?
The name of PVE NIKOV|TP|RAIDBASE|BOSS|EVENT does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on PVE NIKOV|TP|RAIDBASE|BOSS|EVENT?
Size 3,700 and seed 1034224783 define the procedural map on PVE NIKOV|TP|RAIDBASE|BOSS|EVENT, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to PVE NIKOV|TP|RAIDBASE|BOSS|EVENT?
Open the console with F1 in Rust and enter client.connect 94.158.50.72:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
