Server profile · eu1
Devblog 301 LAN
Offline, with 0 of 20 players on; ranked #16,363 of every public Rust server, the top 71%. It last wiped 35d ago.
Offline 94.139.255.199:28015 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ABYSS | PvE | US | Vanilla | Noob Friendly71/200
- [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding13/200
- [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding38/200
- 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍9/200
- [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly29/150
- [EU/GER] Rust Norddeutschland PVE1/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Devblog 301 LAN wipe, and how often?
Too few wipes are on record for Devblog 301 LAN to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 35 days 15 hours ago.
Server
On what version does Devblog 301 LAN currently run?
The Rust build is network protocol 2602 and build 132924, running on Windows, for Devblog 301 LAN. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Devblog 301 LAN, and is it online?
Offline at the moment, Devblog 301 LAN was last seen 33 days 10 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 24 September 2026 is when Rust Insights first saw it.
In which location does Devblog 301 LAN sit?
Devblog 301 LAN does not publish a region, though the region code it carries is eu1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 94.139.255.199:28015 is where it answers.
Tags
What is meant by each tag on Devblog 301 LAN?
The tags gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): 20 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2602 (Protocol): Matching versions are required, and the protocol is 2602; cs132924 (Build): It runs game build 132924; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $reu1 (Region code): The region code reads eu1; ^p (PvE): The world is the threat here, since players do not fight one another are what Devblog 301 LAN publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Devblog 301 LAN turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Devblog 301 LAN are Best Rust community servers and Rust PvE servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Population
What does the population of Devblog 301 LAN look like?
The last time Devblog 301 LAN was seen online was 33 days 10 hours ago, and it is offline now.
Where does Devblog 301 LAN sit in the rankings?
The player-hours ranking for the last seven days puts Devblog 301 LAN at #16,363, among the top 71% of all ranked servers.
Rules and settings
How is Devblog 301 LAN configured, and what rules apply?
No gather rate appears in the name of Devblog 301 LAN. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. Community is the browser category it appears in. VAC is off: Valve's anti-cheat is not active.
What is the map on Devblog 301 LAN?
A procedural map, generated by the game, is what Devblog 301 LAN runs.
Connecting
How can you get onto Devblog 301 LAN?
To connect, start Rust and enter client.connect 94.139.255.199:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.