Server profile
TestServer
Offline, with 1 of 5 players on; ranked #13,792 of every public Rust server, the top 61%. It last wiped 25d ago.
Offline 94.134.192.41:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|803/850
- Rustoria.co - EU Main48/250
- Rusty Moose |EU Main|121/250
- Rustoria.co - EU East Long484/525
- Rustoria.co - EU East Medium280/350
- Rustafied.com - EU Friday210/300
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does TestServer wipe?
The record of TestServer's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 25 days 11 hours ago.
Server
On what version does TestServer currently run?
The Rust build is network protocol 2634 and build 166652, running on Windows, for TestServer. You can only join if your game is on the same protocol; Steam handles that update.
Has TestServer stayed online, and is it up now?
Offline at the moment, TestServer was last seen 22 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 5 October 2026.
What location is listed for TestServer?
There is no region published for TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 94.134.192.41:28015 is where it answers.
Lists and tags
What is meant by each tag on TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TestServer turn up among the Rust Insights lists and filters?
TestServer appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of TestServer look like?
TestServer was last seen 22 days 2 hours ago and is offline right now.
How does TestServer compare with other Rust servers in the ranking?
Player hours over seven days put TestServer at #13,792, within the top 61% of the ranked field.
Settings and rules
What settings and rules apply on TestServer?
No gather rate appears in the name of TestServer. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
What is the map on TestServer?
The game generates the map on TestServer, which is procedural.
Join
How can you get onto TestServer?
To connect, start Rust and enter client.connect 94.134.192.41:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.