Server profile
TestServer
Offline, with 1 of 5 players on; ranked #12,913 of every public Rust server, the top 60%. It last wiped 27d ago.
Offline 94.134.192.237:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|346/400
- Rustoria.co - EU East Long459/500
- Rusty Moose |EU Main|983/1000
- Rustafied.com - EU Friday45/100
- Rustoria.co - EU Main992/1000
- Rustoria.co - US Main43/250
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does TestServer wipe, and how often?
Too few wipes are on record for TestServer to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 10 hours have passed since its current world was created.
Server details
On what version does TestServer currently run?
Running on Windows, TestServer is on Rust network protocol 2634 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TestServer, and is it online?
TestServer is offline at the moment; the last time it was seen was 13 days 3 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 October 2026.
In which location does TestServer sit?
No region is published by TestServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 94.134.192.237:28015.
Tags
What is meant by each tag on TestServer?
The tags gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what TestServer publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TestServer?
TestServer appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on TestServer right now, and how does that number move?
TestServer was last seen 13 days 3 hours ago and is offline right now.
In the ranking of Rust servers, where does TestServer place?
On player hours for the last seven days, TestServer sits at #12,913, inside the top 60% of ranked servers.
Rules and settings
What settings and rules apply on TestServer?
Nothing about gather rate is given in the name of TestServer. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
What is the map on TestServer?
A procedural map, generated by the game, is what TestServer runs.
Connecting
How can you get onto TestServer?
To connect, start Rust and enter client.connect 94.134.192.237:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.