Server profile · EU
IonutShiro Test Server
Online, with 1 of ? players on; ranked #6,775 of every public Rust server, the top 30%. It makes a new world every few hours rather than wiping.
Online EU 94.130.133.96:28025 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:03 UTC12h ago | – | – | – | 0 |
| Wed 28 Oct, 06:10 UTC21h ago | – | – | – | 1 |
| Wed 28 Oct, 05:45 UTC22h ago | – | – | – | 0 |
| Tue 27 Oct, 13:03 UTC1d ago | – | – | – | 0 |
| Sun 25 Oct, 17:30 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 15:59 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 12:09 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:23 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:34 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 14:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 19:20 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 18:25 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 13:27 UTC5d ago | – | – | – | 0 |
| Wed 21 Oct, 16:31 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 09:04 UTC8d ago | 1 | – | 1.3 days | 1 |
| Mon 19 Oct, 15:21 UTC9d ago | – | – | – | 1 |
| Mon 19 Oct, 13:11 UTC9d ago | 1 | – | 0.8 days | 0 |
| Fri 16 Oct, 12:09 UTC12d ago | 2+1 queue | halved by day 2 | 3 days | 0 |
| Wed 7 Oct, 20:04 UTC21d ago | 1 | halved by day 1 | 8.7 days | 0 |
| Thu 1 Oct, 23:00 UTC FW27d ago | 1 | halved by day 4 | 5.9 days | 1 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does IonutShiro Test Server wipe?
A new world arrives every few hours on IonutShiro Test Server, and because no wipe schedule is kept, none of those resets counts as a wipe.
Server details
What does performance look like on IonutShiro Test Server?
Average server fps over the last 48 hours was 232, with a floor of 176. Buildings, deployables and the rest took the entity count as high as 65,448. It drew as much as 2,246 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on IonutShiro Test Server?
The Rust build is network protocol 2635 and build 168909, running on Linux, for IonutShiro Test Server. You can only join if your game is on the same protocol; Steam handles that update.
Has IonutShiro Test Server stayed online, and is it up now?
IonutShiro Test Server is currently reachable and online. About 9 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 125 of 168 hours up, or 74% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does IonutShiro Test Server run from?
With its EU tag, IonutShiro Test Server lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 94.130.133.96:28025.
Lists and tags
Which meanings sit behind the tags on IonutShiro Test Server?
When the game's server browser reads IonutShiro Test Server, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does IonutShiro Test Server appear?
The Rust Insights lists that carry IonutShiro Test Server are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Player counts
How many players are on IonutShiro Test Server right now?
1 players are connected to IonutShiro Test Server right now. The seven-day average is 0 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 06:00 UTC, at 1 players on average.
How does IonutShiro Test Server compare with other Rust servers in the ranking?
In Europe, IonutShiro Test Server is #1,961; across all ranked servers it is #6,775 on seven-day player hours, in the top 30%.
Map and rules
How is IonutShiro Test Server configured, and what rules apply?
No gather rate appears in the name of IonutShiro Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
What is the map on IonutShiro Test Server?
IonutShiro Test Server runs a procedural map of size 1,250 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Connecting
What is the way to join IonutShiro Test Server?
Open the console with F1 in Rust and enter client.connect 94.130.133.96:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://discord.com/invite/WQ2ztS5jM8 is its website.