Server profile
RustVisualLab LOCAL
Offline, with 1 of 1 players on; ranked #11,119 of every public Rust server, the top 50%. It last wiped 1d ago.
Offline 93.170.160.47:28025 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 10:57 UTC1d ago | – | – | running | 0 |
| Mon 26 Oct, 19:47 UTC2d ago | 1 | – | 0.6 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
On RustVisualLab LOCAL, what happens on wipe day?
Recent wipes peaked at 1 players on average. 16 hours into the latest wipe, the crowd on the server reached its peak.
When does RustVisualLab LOCAL wipe, and how often?
The record of RustVisualLab LOCAL's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 40 hours have passed since its current world was created.
Server details
Which Rust version is RustVisualLab LOCAL on?
Rust network protocol 2635 and build 168909 on Windows is what RustVisualLab LOCAL runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RustVisualLab LOCAL, and is it up at the moment?
The last sighting of RustVisualLab LOCAL was 37 hours ago, and it is offline at present. The last 2 full days gave 3 of 48 hours up, or 6% of the time. Rust Insights first logged this server on 26 October 2026.
What location is listed for RustVisualLab LOCAL?
No region is published by RustVisualLab LOCAL. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 93.170.160.47:28025.
Server tags
How should you read the tags listed for RustVisualLab LOCAL?
These tags come from RustVisualLab LOCAL and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): Danger comes from the world, not from other players. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RustVisualLab LOCAL turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustVisualLab LOCAL: Best Rust community servers and Rust PvE servers, live. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
What does the population of RustVisualLab LOCAL look like?
RustVisualLab LOCAL was last seen 37 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 13:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does RustVisualLab LOCAL place?
Player hours over seven days put RustVisualLab LOCAL at #11,119, within the top 50% of the ranked field.
Map and rules
How is RustVisualLab LOCAL configured, and what rules apply?
No gather rate appears in the name of RustVisualLab LOCAL. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.
Which map is live on RustVisualLab LOCAL?
A procedural map, generated by the game, is what RustVisualLab LOCAL runs.
Connecting
How can you get onto RustVisualLab LOCAL?
Open the console with F1 in Rust and enter client.connect 93.170.160.47:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.