Server profile
Testing Stuff
Offline, with 1 of 10 players on; ranked #13,078 of every public Rust server, the top 59%. It last wiped 6d ago.
Offline 93.165.254.140:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|470/575
- Rustoria.co - EU East Long451/475
- Rusty Moose |EU Main|847/250
- Rustafied.com - EU Friday58/100
- Rustoria.co - EU Main950/250
- Rustoria.co - US Main26/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Testing Stuff wipe, and how often?
The record of Testing Stuff's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 6 days 20 hours ago.
Server details
On what version does Testing Stuff currently run?
Running on Windows, Testing Stuff is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Testing Stuff stayed online, and is it up now?
Offline at the moment, Testing Stuff was last seen 6 days 20 hours ago. The last 6 full days gave 0 of 144 hours up, or 0% of the time. The first record Rust Insights has of it is 22 October 2026.
Where does Testing Stuff run from?
There is no region published for Testing Stuff. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 93.165.254.140:28015.
Tags
What is meant by each tag on Testing Stuff?
When the game's server browser reads Testing Stuff, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Testing Stuff?
These Rust Insights lists include Testing Stuff: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Testing Stuff right now, and how does that number move?
Testing Stuff is offline at the moment; the last sighting was 6 days 20 hours ago. Over the past week it peaked at 1 and averaged 1 players.
In the ranking of Rust servers, where does Testing Stuff place?
Player hours over seven days put Testing Stuff at #13,078, within the top 59% of the ranked field.
Settings and rules
What settings and rules apply on Testing Stuff?
No gather rate appears in the name of Testing Stuff. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.
Which map is live on Testing Stuff?
A procedural map, generated by the game, is what Testing Stuff runs.
How to join
What is the way to join Testing Stuff?
Type client.connect 93.165.254.140:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.