Server profile
NatS
Offline, with 0 of 10 players on; ranked #15,960 of every public Rust server, the top 71%. It last wiped 23d ago.
Offline 93.143.244.128:28015 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|476/575
- Rustoria.co - EU East Long441/475
- Rusty Moose |EU Main|739/250
- Rustafied.com - EU Friday64/100
- Rustoria.co - EU Main458/250
- Rustoria.co - US Main26/250
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does NatS wipe?
The record of NatS's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 23 days 7 hours have passed since its current world was created.
About the server
On what version does NatS currently run?
The Rust build is network protocol 2634 and build 166652, running on Windows, for NatS. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is NatS, and is it up at the moment?
NatS is offline at the moment; the last time it was seen was 23 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 6 October 2026.
Where does NatS run from?
No region is published by NatS. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 93.143.244.128:28015.
Server tags
Which meanings sit behind the tags on NatS?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set are what NatS publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does NatS turn up among the Rust Insights lists and filters?
NatS appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of NatS look like?
NatS was last seen 23 days 6 hours ago and is offline right now.
In the ranking of Rust servers, where does NatS place?
The player-hours ranking for the last seven days puts NatS at #15,960, among the top 71% of all ranked servers.
Settings and rules
How is NatS configured, and what rules apply?
Nothing about gather rate is given in the name of NatS. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on NatS?
The game generates the map on NatS, which is procedural.
Connecting
How do you connect to NatS?
Type client.connect 93.143.244.128:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.