Server profile
Testing1
Offline, with 1 of 2 players on; ranked #13,515 of every public Rust server, the top 60%. It last wiped 35d ago.
Offline 93.137.36.64:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|159/250
- Rustoria.co - EU East Long184/250
- Rusty Moose |EU Main|604/675
- Rustafied.com - EU Friday37/100
- Rustoria.co - EU Main687/775
- Rustoria.co - EU East Medium561/625
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Testing1 wipe, and on which day?
Too few wipes are on record for Testing1 to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 35 days 6 hours ago.
About the server
On what version does Testing1 currently run?
Running on Windows, Testing1 is on Rust network protocol 2633 and build 165217. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Testing1, and is it online?
The last sighting of Testing1 was 35 days 3 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 24 September 2026.
What location is listed for Testing1?
No region is published by Testing1. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 93.137.36.64:28015.
Tags
What is meant by each tag on Testing1?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what Testing1 publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing1 turn up among the Rust Insights lists and filters?
These Rust Insights lists include Testing1: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on Testing1 right now, and how does that number move?
Testing1 is offline at the moment; the last sighting was 35 days 3 hours ago.
Where does Testing1 sit in the rankings?
The player-hours ranking for the last seven days puts Testing1 at #13,515, among the top 60% of all ranked servers.
Map and rules
How is Testing1 configured, and what rules apply?
Nothing about gather rate is given in the name of Testing1. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
What is the map on Testing1?
The game generates the map on Testing1, which is procedural.
Connecting
How do you connect to Testing1?
Type client.connect 93.137.36.64:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.