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Rust Insights

Server profile

Artur Staging Test

Offline, with 0 of 2 players on; ranked #16,450 of every public Rust server, the top 71%. It last wiped 33d ago.

Filed under
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#16,450ranktop 71%
33d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 18:37 UTC33d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average324/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average217/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average35/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average31/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average57/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average73/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Artur Staging Test, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does Artur Staging Test wipe, and how often?

Its rhythm cannot be read yet: Artur Staging Test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 33 days 4 hours ago.

Server details

Which Rust version is Artur Staging Test on?

Rust network protocol 2634 and build 165902 on Windows is what Artur Staging Test runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Artur Staging Test, and is it online?

The last sighting of Artur Staging Test was 33 days 4 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 25 September 2026 is when Rust Insights first saw it.

What location is listed for Artur Staging Test?

A region is not published by Artur Staging Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 92.208.111.130:28015.

Server tags

How should you read the tags listed for Artur Staging Test?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs165902 (Build): The game build is 165902; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what Artur Staging Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Artur Staging Test?

The Rust Insights lists that carry Artur Staging Test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What does the population of Artur Staging Test look like?

Artur Staging Test was last seen 33 days 4 hours ago and is offline right now.

Where does Artur Staging Test sit in the rankings?

The player-hours ranking for the last seven days puts Artur Staging Test at #16,450, among the top 71% of all ranked servers.

Map and rules

What are the settings and rules for Artur Staging Test?

No gather rate appears in the name of Artur Staging Test. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

What is the map on Artur Staging Test?

The game generates the map on Artur Staging Test, which is procedural.

Connecting

What is the way to join Artur Staging Test?

Type client.connect 92.208.111.130:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs165902,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs165902
Build The game build is 165902.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.