Skip to the story

Live edition73,690 playing on 11,765 servers

Rust Insights

Server profile

Donay Test

Online, with 0 of 40 players on; ranked #15,276 of every public Rust server, the top 69%. It last wiped 8d ago.

Filed under
Launch Rust and join Website
0/ 40 players now 0% full
07-day averagepeak –
#15,276ranktop 69%
8d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040023:0008:0017:0003:0012:0021:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 21 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:43 UTC8d ago 1 – running 0
Thu 15 Oct, 11:34 UTC14d ago 0 – 6.2 days 0
Thu 1 Oct, 10:04 UTC28d ago 3 halved by day 1 14.1 days 1
Wed 30 Sep, 13:27 UTC29d ago 3 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average152/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average192/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average572/675
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average32/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average659/775
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average550/625

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Donay Test?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

On what schedule does Donay Test wipe?

There is no next wipe to predict: Donay Test wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 8 days 7 hours ago.

Server

How well does Donay Test perform?

The 48-hour average for server fps is 206, and 159 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 98,551. Memory use peaked at 4,830 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Donay Test currently run?

Rust network protocol 2634 and build 167781 on Linux is what Donay Test runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Donay Test, and is it up at the moment?

Right now Donay Test is up and running. Going by the uptime figure it gives, its last restart was around 8 days 5 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 30 September 2026 is when Rust Insights first saw it.

In which location does Donay Test sit?

No region is published by Donay Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 92.118.207.131:28147 is where it answers.

Lists and tags

What is meant by each tag on Donay Test?

These tags come from Donay Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Donay Test turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Donay Test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on Donay Test right now?

At the time of this refresh, Donay Test holds 0 players on 40 slots. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does Donay Test place?

On player hours for the last seven days, Donay Test sits at #15,276, inside the top 69% of ranked servers.

Map and rules

How is Donay Test configured, and what rules apply?

The name of Donay Test does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

What is the map on Donay Test?

Donay Test runs a procedural map of size 4,250 with seed 1558127509, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto Donay Test?

Type client.connect 92.118.207.131:28147 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://pineriver.dk.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.