Server profile
[US] Krizalium Test
Online, with 0 of 50 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 17d ago.
Online 92.118.19.86:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Main|21/250
- Rustoria.co - US Main32/250
- Rusty Moose |US Mondays|276/325
- Rustoria.co - US Mondays200/225
- Rustafied.com - US Friday6/100
- Rustopia.gg - US Main Premium13/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does [US] Krizalium Test wipe?
Too few wipes are on record for [US] Krizalium Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 17 days 1 hours ago.
Server
Does [US] Krizalium Test hold a steady frame rate?
Server fps averaged 60 over 48 hours; the lowest reading was 59. Buildings, deployables and the rest took the entity count as high as 45,341. The highest memory figure was 4,438 MB. A climbing entity count and low fps are what players experience as lag.
On what version does [US] Krizalium Test currently run?
Running on Windows, [US] Krizalium Test is on Rust network protocol 2634 and build 167398. Joining needs your game on the same protocol, which Steam updates for you.
Has [US] Krizalium Test stayed online, and is it up now?
[US] Krizalium Test is currently reachable and online. About 17 days ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 12 October 2026.
Where does [US] Krizalium Test run from?
No region tag comes from [US] Krizalium Test, though the name suggests North America. Rust Insights reports the location a server declares, not the physical place of the machine. 92.118.19.86:28015 is where it answers.
Lists and tags
How should you read the tags listed for [US] Krizalium Test?
These tags come from [US] Krizalium Test and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [US] Krizalium Test?
The Rust Insights lists that carry [US] Krizalium Test are Best Rust community servers and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of [US] Krizalium Test look like?
Of its 50 slots, [US] Krizalium Test currently has 0 filled. A seven-day average of 0 players puts the last week in context.
How does [US] Krizalium Test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [US] Krizalium Test at #15,341, among the top 69% of all ranked servers.
Rules and settings
How is [US] Krizalium Test configured, and what rules apply?
Nothing about gather rate is given in the name of [US] Krizalium Test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on [US] Krizalium Test?
Size 3,000 and seed 612351 define the procedural map on [US] Krizalium Test, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
What is the way to join [US] Krizalium Test?
Open the console with F1 in Rust and enter client.connect 92.118.19.86:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. Its website can be found at https://low.ms/game-servers/rust-server-hosting.