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Rust Insights

Server profile

DeepSeaRusWorld

Online, with 0 of 100 players on; ranked #5,225 of every public Rust server, the top 23%. It last wiped 11d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 3
#5,225ranktop 23%
11d agolast wipemonthly schedule
6d 17hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020002:0011:0021:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 23% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

8.4 days usual gap between real wipes
100% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 34d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 17:15 UTC11d ago 4 – running 0
Sun 11 Oct, 12:11 UTC18d ago 2 held half 7.2 days 1
Thu 1 Oct, 20:29 UTC FW28d ago 3 halved by day 3 9.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average8/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average38/700
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 79 on average24/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 76 on average33/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 73 on average76/1000

The short version

Quick answers

From the figures on this page.

Wipe days

On DeepSeaRusWorld, what happens on wipe day?

The average busiest point of its recent wipes was 3 players. The peak crowd on this wipe came 17 hours after it started. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 3.

How often does DeepSeaRusWorld wipe, and on which day?

Each month DeepSeaRusWorld wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 11 days 8 hours have passed since its current world was created. Its tags state a monthly wipe schedule.

Server details

How well does DeepSeaRusWorld perform?

The 48-hour average for server fps is 88, and 76 was the lowest seen. At its highest the entity count reached 109,998: buildings, deployables and everything else. The highest memory figure was 4,233 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does DeepSeaRusWorld currently run?

Running on Linux, DeepSeaRusWorld is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for DeepSeaRusWorld, and is it online?

At the time of this check DeepSeaRusWorld is online. The uptime it reports puts the last restart at about 4 days 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does DeepSeaRusWorld run from?

A region is not published by DeepSeaRusWorld. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 92.118.11.17:28438.

Lists and tags

How should you read the tags listed for DeepSeaRusWorld?

When the game's server browser reads DeepSeaRusWorld, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): 100 slots in total; ts10 (Group limit): A team holds 10 players at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does DeepSeaRusWorld turn up among the Rust Insights lists and filters?

DeepSeaRusWorld appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population history

How many players are on DeepSeaRusWorld right now, and how does that number move?

Of its 100 slots, DeepSeaRusWorld currently has 0 filled. A weekly average of 0 players goes with a peak of 3. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 2 players.

How does DeepSeaRusWorld compare with other Rust servers in the ranking?

Player hours over seven days put DeepSeaRusWorld at #5,225, within the top 23% of the ranked field.

Settings and rules

What are the settings and rules for DeepSeaRusWorld?

The name of DeepSeaRusWorld does not state a gather rate. The group cap stands at 10 players. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. The server has Valve's VAC anti-cheat switched on.

What is the map on DeepSeaRusWorld?

DeepSeaRusWorld runs a procedural map of size 4,250 with seed 1652930283, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto DeepSeaRusWorld?

To connect, start Rust and enter client.connect 92.118.11.17:28438 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. Its website can be found at https://site.xyz/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players 100 slots in total.
ts10
Group limit A team holds 10 players at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly This server wipes monthly, together with the force wipe from Facepunch.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.