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Rust Insights

Server profile · NA · us5

Development Server

Online, with 0 of 5 players on; ranked #13,699 of every public Rust server, the top 62%. It last wiped 2d ago.

Filed under vanillamoddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 5 players now 0% full
07-day averagepeak 1
#13,699ranktop 62% · #1430 in NA
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctSun 25 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:02 UTC2d ago 1 – running 0
Sun 25 Oct, 21:41 UTC2d ago 1 – 0.8 days 0
Wed 21 Oct, 19:14 UTC6d ago 1 halved by day 2 4.1 days 0
Wed 21 Oct, 04:33 UTC7d ago 1 – 0.6 days 0
Mon 12 Oct, 09:42 UTC16d ago 1 halved by day 2 8.8 days 0
Sat 10 Oct, 06:47 UTC18d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW27d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC28d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC31d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC32d ago 1 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average31/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average11/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average5/100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average8/175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average12/150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90

The short version

Quick answers

From the figures on this page.

Wipe days

What does Development Server look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

How often does Development Server wipe, and on which day?

There is no next wipe to predict: Development Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 2 days 2 hours have passed since its current world was created.

About the server

What does performance look like on Development Server?

Server fps averaged 60 over 48 hours; the lowest reading was 60. At its highest the entity count reached 36,638: buildings, deployables and everything else. The highest memory figure was 2,019 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Development Server on?

Rust network protocol 2635 and build 168909 on Linux is what Development Server runs. You can only join if your game is on the same protocol; Steam handles that update.

Has Development Server stayed online, and is it up now?

At the time of this check Development Server is online. About 47 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Development Server sit?

The NA tag places Development Server in North America, and the region code it carries is us5. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 91.229.114.45:28075 is where it answers.

Server tags

How should you read the tags listed for Development Server?

These tags come from Development Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Development Server?

These Rust Insights lists include Development Server: Modded Rust servers, explained and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

How many players are on Development Server right now, and how does that number move?

Of its 5 slots, Development Server currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1.

Where does Development Server sit in the rankings?

Development Server holds #13,699 for player hours over the last seven days, #1,430 in North America and in the top 62% of all ranked servers.

Rules and settings

What are the settings and rules for Development Server?

The name of Development Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on Development Server?

The game generates the map on Development Server: procedural, size 2,600, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.

How to join

How can you get onto Development Server?

Type client.connect 91.229.114.45:28075 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America The server browser files this server under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.