Server profile · NA · us5
GoblinGaming Dev Server
Online, with 1 of 8 players on; ranked #5,775 of every public Rust server, the top 26%. It last wiped 3d ago.
Online NA · us5 91.229.114.221:28031 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 04:39 UTC3d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at GoblinGaming Dev Server?
At their busiest, its recent wipes drew 1 players on average. 17 hours into the latest wipe, the crowd on the server reached its peak.
How often does GoblinGaming Dev Server wipe, and on which day?
The record of GoblinGaming Dev Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 3 days 20 hours have passed since its current world was created.
Server
What does performance look like on GoblinGaming Dev Server?
Average server fps over the last 48 hours was 30, with a floor of 20. The world held a peak of 88,453 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,006 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on GoblinGaming Dev Server?
The Rust build is network protocol 2635 and build 168909, running on Linux, for GoblinGaming Dev Server. Joining needs your game on the same protocol, which Steam updates for you.
Has GoblinGaming Dev Server stayed online, and is it up now?
GoblinGaming Dev Server is currently reachable and online. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 42 of 168 hours up, or 25% of the time. On 24 September 2026 is when Rust Insights first saw it.
In which location does GoblinGaming Dev Server sit?
Its region code is us5, and GoblinGaming Dev Server lists itself in North America using its NA tag. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 91.229.114.221:28031.
Server tags
What is meant by each tag on GoblinGaming Dev Server?
These tags come from GoblinGaming Dev Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus5 (Region code): The region code reads us5; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature GoblinGaming Dev Server?
The Rust Insights lists that carry GoblinGaming Dev Server are Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on GoblinGaming Dev Server right now, and how does that number move?
GoblinGaming Dev Server shows 1 players at the moment, against 8 slots. The seven-day average is 1 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 02:00 UTC, with an average of 1 players.
Where does GoblinGaming Dev Server sit in the rankings?
GoblinGaming Dev Server holds #5,775 for player hours over the last seven days, #951 in North America and in the top 26% of all ranked servers.
Settings and rules
What are the settings and rules for GoblinGaming Dev Server?
No gather rate appears in the name of GoblinGaming Dev Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
What is the map on GoblinGaming Dev Server?
The game generates the map on GoblinGaming Dev Server: procedural, size 3,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.
Connecting
How do you connect to GoblinGaming Dev Server?
To connect, start Rust and enter client.connect 91.229.114.221:28031 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.