Server profile · NA · us5
RedMoon (In Development)
Online, with 0 of 100 players on; ranked #7,615 of every public Rust server, the top 34%. It last wiped 9d ago.
Online NA · us5 91.229.114.221:28023 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC9d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On RedMoon (In Development), what happens on wipe day?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the latest wipe, the crowd peaked.
How often does RedMoon (In Development) wipe, and on which day?
RedMoon (In Development) wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 9 days 20 hours ago.
About the server
How well does RedMoon (In Development) perform?
Server fps averaged 29 over 48 hours; the lowest reading was 4. Buildings, deployables and the rest took the entity count as high as 98,455. The highest memory figure was 2,599 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on RedMoon (In Development)?
Running on Linux, RedMoon (In Development) is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for RedMoon (In Development), and is it online?
RedMoon (In Development) is currently reachable and online. About 16 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 17 October 2026.
In which location does RedMoon (In Development) sit?
The NA tag places RedMoon (In Development) in North America, and the region code it carries is us5. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.229.114.221:28023.
Lists and tags
What is meant by each tag on RedMoon (In Development)?
When the game's server browser reads RedMoon (In Development), it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus5 (Region code): Region code: us5; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Find it in the browser under North America. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RedMoon (In Development) turn up among the Rust Insights lists and filters?
RedMoon (In Development) appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on RedMoon (In Development) right now, and how does that number move?
At the time of this refresh, RedMoon (In Development) holds 0 players on 100 slots. A weekly average of 0 players goes with a peak of 2.
In the ranking of Rust servers, where does RedMoon (In Development) place?
On the seven-day player-hours measure, RedMoon (In Development) is #7,615, in the top 34% of all ranked servers and #1,127 in North America.
Map and rules
What settings and rules apply on RedMoon (In Development)?
The name of RedMoon (In Development) does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on RedMoon (In Development)?
RedMoon (In Development) runs a procedural map of size 4,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
How to join
What is the way to join RedMoon (In Development)?
Type client.connect 91.229.114.221:28023 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
