Server profile · NA · us5
ALLIANT GAMES - DEVELOPMENT
Online, with 0 of 1 players on; ranked #8,693 of every public Rust server, the top 39%. It last wiped 6d ago.
Online NA · us5 91.229.114.221:28004 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:53 UTC6d ago | 2 | – | running | 0 |
| Thu 1 Oct, 21:00 UTC FW25d ago | 0 | – | 19.1 days | 0 |
| Wed 30 Sep, 22:50 UTC26d ago | 1 | – | 0.9 days | 0 |
| Thu 17 Sep, 02:00 UTC40d ago | 1 | halved by day 1 | 13.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On ALLIANT GAMES - DEVELOPMENT, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 45 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
How often does ALLIANT GAMES - DEVELOPMENT wipe, and on which day?
No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 19 hours have passed since its current world was created.
Server
What does performance look like on ALLIANT GAMES - DEVELOPMENT?
Average server fps over the last 48 hours was 30, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 88,589. The highest memory figure was 3,142 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on ALLIANT GAMES - DEVELOPMENT?
The Rust build is network protocol 2635 and build 168909, running on Linux, for ALLIANT GAMES - DEVELOPMENT. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for ALLIANT GAMES - DEVELOPMENT, and is it online?
Right now ALLIANT GAMES - DEVELOPMENT is up and running. About 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does ALLIANT GAMES - DEVELOPMENT sit?
The NA tag places ALLIANT GAMES - DEVELOPMENT in North America, and the region code it carries is us5. Rust Insights reports the location a server declares, not the physical place of the machine. 91.229.114.221:28004 is where it answers.
Lists and tags
Which meanings sit behind the tags on ALLIANT GAMES - DEVELOPMENT?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Find it in the browser under North America are what ALLIANT GAMES - DEVELOPMENT publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Who operates ALLIANT GAMES - DEVELOPMENT?
The same operator probably runs them: ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname, and 1 other server we track does too.
Which Rust Insights filters and lists feature ALLIANT GAMES - DEVELOPMENT?
ALLIANT GAMES - DEVELOPMENT appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on ALLIANT GAMES - DEVELOPMENT right now, and how does that number move?
Of its 1 slots, ALLIANT GAMES - DEVELOPMENT currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players.
How does ALLIANT GAMES - DEVELOPMENT compare with other Rust servers in the ranking?
In North America, ALLIANT GAMES - DEVELOPMENT is #1,212; across all ranked servers it is #8,693 on seven-day player hours, in the top 39%.
Rules and settings
How is ALLIANT GAMES - DEVELOPMENT configured, and what rules apply?
Nothing about gather rate is given in the name of ALLIANT GAMES - DEVELOPMENT. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on ALLIANT GAMES - DEVELOPMENT?
The game generates the map on ALLIANT GAMES - DEVELOPMENT: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
What is the way to join ALLIANT GAMES - DEVELOPMENT?
To connect, start Rust and enter client.connect 91.229.114.221:28004 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/alliant is its website.
