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Rust Insights

Server profile · NA · us5

ALLIANT GAMES - DEVELOPMENT

Online, with 0 of 1 players on; ranked #8,693 of every public Rust server, the top 39%. It last wiped 6d ago.

Filed under vanillamoddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 1 players now 0% full
07-day averagepeak 2
#8,693ranktop 39% · #1212 in NA
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 39% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC6d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW25d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC26d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC40d ago 1 halved by day 1 13.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 36 on average29/100
  2. [US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average11/50
  3. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average11/100
  4. [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 17 on average10/175
  5. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average13/150
  6. Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90

The short version

Quick answers

From the figures on this page.

Wipe schedule

On ALLIANT GAMES - DEVELOPMENT, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 45 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.

How often does ALLIANT GAMES - DEVELOPMENT wipe, and on which day?

No next wipe can be predicted for ALLIANT GAMES - DEVELOPMENT, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 19 hours have passed since its current world was created.

Server

What does performance look like on ALLIANT GAMES - DEVELOPMENT?

Average server fps over the last 48 hours was 30, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 88,589. The highest memory figure was 3,142 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on ALLIANT GAMES - DEVELOPMENT?

The Rust build is network protocol 2635 and build 168909, running on Linux, for ALLIANT GAMES - DEVELOPMENT. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for ALLIANT GAMES - DEVELOPMENT, and is it online?

Right now ALLIANT GAMES - DEVELOPMENT is up and running. About 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does ALLIANT GAMES - DEVELOPMENT sit?

The NA tag places ALLIANT GAMES - DEVELOPMENT in North America, and the region code it carries is us5. Rust Insights reports the location a server declares, not the physical place of the machine. 91.229.114.221:28004 is where it answers.

Lists and tags

Which meanings sit behind the tags on ALLIANT GAMES - DEVELOPMENT?

The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Find it in the browser under North America are what ALLIANT GAMES - DEVELOPMENT publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Who operates ALLIANT GAMES - DEVELOPMENT?

The same operator probably runs them: ALLIANT GAMES - DEVELOPMENT publishes a alliant.gg hostname, and 1 other server we track does too.

Which Rust Insights filters and lists feature ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on ALLIANT GAMES - DEVELOPMENT right now, and how does that number move?

Of its 1 slots, ALLIANT GAMES - DEVELOPMENT currently has 0 filled. Over the past week it peaked at 2 and averaged 0 players.

How does ALLIANT GAMES - DEVELOPMENT compare with other Rust servers in the ranking?

In North America, ALLIANT GAMES - DEVELOPMENT is #1,212; across all ranked servers it is #8,693 on seven-day player hours, in the top 39%.

Rules and settings

How is ALLIANT GAMES - DEVELOPMENT configured, and what rules apply?

Nothing about gather rate is given in the name of ALLIANT GAMES - DEVELOPMENT. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. Calling itself vanilla, it gives this meaning: no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.

What is the map on ALLIANT GAMES - DEVELOPMENT?

The game generates the map on ALLIANT GAMES - DEVELOPMENT: procedural, size 4,096, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

How to join

What is the way to join ALLIANT GAMES - DEVELOPMENT?

To connect, start Rust and enter client.connect 91.229.114.221:28004 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. https://discord.com/invite/alliant is its website.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$rus5
Region code us5 is the server's region code.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.