Server profile · NA
Yaki's Test Server
Online, with 0 of 100 players on; ranked #11,292 of every public Rust server, the top 51%. It last wiped 14d ago.
Online NA 91.229.114.179:28023 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 01:27 UTC14d ago | 2 | – | running | 0 |
| Thu 8 Oct, 02:23 UTC21d ago | 2 | halved by day 2 | 7 days | 0 |
| Fri 2 Oct, 05:53 UTC27d ago | 1 | halved by day 1 | 5.9 days | 1 |
| Thu 1 Oct, 18:32 UTC FW27d ago | 1 | – | 0.5 days | 0 |
| Wed 30 Sep, 01:35 UTC29d ago | 1 | – | 1.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Yaki's Test Server?
Recent wipes peaked at 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.5.
When does Yaki's Test Server wipe, and how often?
No next wipe can be predicted for Yaki's Test Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 14 days 13 hours ago.
Server details
Does Yaki's Test Server hold a steady frame rate?
Server fps averaged 246 over 48 hours; the lowest reading was 198. At its highest the entity count reached 137,175: buildings, deployables and everything else. It drew as much as 4,837 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Yaki's Test Server?
Rust network protocol 2635 and build 168909 on Linux is what Yaki's Test Server runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Yaki's Test Server, and is it online?
Yaki's Test Server is currently reachable and online. About 4 days 8 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Yaki's Test Server sit?
Its NA tag is what Yaki's Test Server uses to list itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.229.114.179:28023.
Tags
How should you read the tags listed for Yaki's Test Server?
When the game's server browser reads Yaki's Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): The server browser files this server under North America. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Yaki's Test Server appear?
Yaki's Test Server appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
What does the population of Yaki's Test Server look like?
Of its 100 slots, Yaki's Test Server currently has 0 filled. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.
How does Yaki's Test Server compare with other Rust servers in the ranking?
On the seven-day player-hours measure, Yaki's Test Server is #11,292, in the top 51% of all ranked servers and #1,331 in North America.
Rules and settings
What are the settings and rules for Yaki's Test Server?
The name of Yaki's Test Server does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Which map is live on Yaki's Test Server?
Size 4,500 and seed 1337 define the procedural map on Yaki's Test Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Connecting
How can you get onto Yaki's Test Server?
Open the console with F1 in Rust and enter client.connect 91.229.114.179:28023. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.