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Rust Insights

Server profile · NA · us5

[US] Mello Rust | Vanilla Bi-weekly

Online, with 0 of 50 players on; ranked #7,871 of every public Rust server, the top 35%. It last wiped 1d ago.

Filed under biweekly wipes vanillamoddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#7,871ranktop 35% · #1147 in NA
1d agolast wipebiweekly schedule
7d 13hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75106:0015:0000:0009:0019:0004:00Wiped Wed 28 Oct, 05:05 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
02040608006:0015:0000:0009:0019:0004:00Wiped Wed 28 Oct, 05:05 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 35% of all ranked servers, top 62% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

7 days usual gap between real wipes
20% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 12d 23hWed 11 Nov, 05:05 UTC
  3. 26d 23hWed 25 Nov, 05:05 UTC
  4. 35d 13hThu 3 Dec, 19:00 UTCFW
  5. 40d 23hWed 9 Dec, 05:05 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctThu 8 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC1d ago – – running 0
Thu 15 Oct, 00:07 UTC14d ago 1 halved by day 1 13.2 days 1
Thu 8 Oct, 00:07 UTC21d ago 2 halved by day 4 7 days 0
Fri 2 Oct, 18:35 UTC26d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC26d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC35d ago 0 – 8.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 41 on average44/100
  2. Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 92 on average41/200
  3. Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 62 on average19/200
  4. Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 42 on average33/100
  5. Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 38 on average12/200
  6. Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 27 on average4/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at [US] Mello Rust | Vanilla Bi-weekly?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does [US] Mello Rust | Vanilla Bi-weekly wipe, and on which day?

Its tag sets the prediction: too few wipes on [US] Mello Rust | Vanilla Bi-weekly are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 24 hours have passed since its current world was created. According to its tags, wipes come every two weeks.

Server details

How well does [US] Mello Rust | Vanilla Bi-weekly perform?

Average server fps over the last 48 hours was 58, with a floor of 20. The world held a peak of 88,656 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,900 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is [US] Mello Rust | Vanilla Bi-weekly on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [US] Mello Rust | Vanilla Bi-weekly. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is [US] Mello Rust | Vanilla Bi-weekly, and is it up at the moment?

Right now [US] Mello Rust | Vanilla Bi-weekly is up and running. About 22 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.

Where does [US] Mello Rust | Vanilla Bi-weekly run from?

The NA tag places [US] Mello Rust | Vanilla Bi-weekly in North America, and the region code it carries is us5. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 91.229.114.140:28015 is where it answers.

Server tags

How should you read the tags listed for [US] Mello Rust | Vanilla Bi-weekly?

These tags come from [US] Mello Rust | Vanilla Bi-weekly and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rus5 (Region code): Region code: us5; ^b (Biweekly): Two weeks is the gap between wipes; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): Find it in the browser under North America; sc1 (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [US] Mello Rust | Vanilla Bi-weekly turn up among the Rust Insights lists and filters?

[US] Mello Rust | Vanilla Bi-weekly appears among the following Rust Insights lists: Modded Rust servers, explained and North American Rust servers. You will find it on the server list by applying these filters: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Population

How many players are on [US] Mello Rust | Vanilla Bi-weekly right now, and how does that number move?

At the time of this refresh, [US] Mello Rust | Vanilla Bi-weekly holds 0 players on 50 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 22:00 UTC, at 1 players on average.

Where does [US] Mello Rust | Vanilla Bi-weekly sit in the rankings?

[US] Mello Rust | Vanilla Bi-weekly holds #7,871 for player hours over the last seven days, #1,147 in North America and in the top 35% of all ranked servers.

Rules and settings

How is [US] Mello Rust | Vanilla Bi-weekly configured, and what rules apply?

No gather rate appears in the name of [US] Mello Rust | Vanilla Bi-weekly. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

What is the map on [US] Mello Rust | Vanilla Bi-weekly?

Size 3,500 and seed 1730058098 define the procedural map on [US] Mello Rust | Vanilla Bi-weekly, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How can you get onto [US] Mello Rust | Vanilla Bi-weekly?

Open the console with F1 in Rust and enter client.connect 91.229.114.140:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$rus5,v2635,^z,^y,^b,^v,NA,gmrust,cs168909,sc1,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$rus5
Region code Region code: us5.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America Find it in the browser under North America.

Other

sc1
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.