Server profile · ger
Devblog 301 LAN
Offline, with 0 of 20 players on; ranked #15,670 of every public Rust server, the top 71%. It last wiped 36d ago.
Offline 91.195.137.181:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|84/250
- Rustoria.co - EU East Long115/200
- Rusty Moose |EU Main|397/450
- Rustafied.com - EU Friday21/100
- Rustoria.co - EU Main476/525
- Rustoria.co - EU East Medium362/425
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Devblog 301 LAN wipe, and on which day?
The record of Devblog 301 LAN's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 36 days 15 hours ago.
Server
On what version does Devblog 301 LAN currently run?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Devblog 301 LAN, and is it online?
The last sighting of Devblog 301 LAN was 35 days 12 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
Where does Devblog 301 LAN run from?
There is no region published for Devblog 301 LAN, and ger is its region code. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.195.137.181:28015.
Tags
How should you read the tags listed for Devblog 301 LAN?
When the game's server browser reads Devblog 301 LAN, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2602 (Protocol): To join you need the same version; protocol 2602; cs132924 (Build): The game build is 132924; ptrak (Networking): The network layer is RakNet, Rust's standard; $rger (Region code): ger is the server's region code. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Devblog 301 LAN?
These Rust Insights lists include Devblog 301 LAN: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on Devblog 301 LAN right now?
The last time Devblog 301 LAN was seen online was 35 days 12 hours ago, and it is offline now.
How does Devblog 301 LAN compare with other Rust servers in the ranking?
On player hours for the last seven days, Devblog 301 LAN sits at #15,670, inside the top 71% of ranked servers.
Settings and rules
How is Devblog 301 LAN configured, and what rules apply?
Nothing about gather rate is given in the name of Devblog 301 LAN. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. VAC is off: Valve's anti-cheat is not active.
Which map is live on Devblog 301 LAN?
The game generates the map on Devblog 301 LAN, which is procedural.
How to join
How do you connect to Devblog 301 LAN?
Type client.connect 91.195.137.181:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.