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Rust Insights

Server profile

LionForge Vanilla #1

Online, with 0 of 50 players on; ranked #8,076 of every public Rust server, the top 36%. It last wiped 5d ago.

Filed under monthly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 2
#8,076ranktop 36%
5d agolast wipemonthly schedule
8d 13hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020006:0015:0000:0009:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 36% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

10.2 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
25% crowd held else halves by day 4

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 44 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 15:07 UTC5d ago 1 – running 0
Thu 15 Oct, 15:07 UTC12d ago 1 halved by day 4 7 days 0
Fri 2 Oct, 07:27 UTC25d ago 1 halved by day 3 13.3 days 0
Thu 17 Sep, 23:21 UTC40d ago 2 halved by day 5 14.3 days 0
Sat 12 Sep, 11:57 UTC45d ago 2 held half 5.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average29/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average12/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average7/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 61 on average47/1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 59 on average70/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average1/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at LionForge Vanilla #1?

At their busiest, its recent wipes drew 1 players on average. 44 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 25% of its recent wipes. In the other cases, it dropped below half by day 4.

On what schedule does LionForge Vanilla #1 wipe?

Each month LionForge Vanilla #1 wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 5 days 14 hours ago. Wipes run monthly, as its tags say.

Server

What does performance look like on LionForge Vanilla #1?

The 48-hour average for server fps is 174, and 123 was the lowest seen. The world held a peak of 65,847 entities, counting buildings, deployables and all the rest. It drew as much as 4,114 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is LionForge Vanilla #1 on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for LionForge Vanilla #1. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for LionForge Vanilla #1, and is it online?

At the time of this check LionForge Vanilla #1 is online. The uptime it reports puts the last restart at about 5 days 8 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does LionForge Vanilla #1 sit?

No region is published by LionForge Vanilla #1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 91.122.45.39:28015.

Server tags

Which meanings sit behind the tags on LionForge Vanilla #1?

When the game's server browser reads LionForge Vanilla #1, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does LionForge Vanilla #1 appear?

These Rust Insights lists include LionForge Vanilla #1: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population history

What does the population of LionForge Vanilla #1 look like?

At the time of this refresh, LionForge Vanilla #1 holds 0 players on 50 slots. Over the past week it peaked at 2 and averaged 0 players.

In the ranking of Rust servers, where does LionForge Vanilla #1 place?

On player hours for the last seven days, LionForge Vanilla #1 sits at #8,076, inside the top 36% of ranked servers.

Rules and settings

How is LionForge Vanilla #1 configured, and what rules apply?

Nothing about gather rate is given in the name of LionForge Vanilla #1. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

What is the map on LionForge Vanilla #1?

The game generates the map on LionForge Vanilla #1: procedural, size 3,500, seed 426701561. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto LionForge Vanilla #1?

Type client.connect 91.122.45.39:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://rust.lionforge.dev/en/.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly The wipe cycle is monthly and lines up with Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.