Server profile
test
Offline, with 0 of 75 players on; ranked #15,415 of every public Rust server. It last wiped 55d ago.
Offline 91.108.0.219:28015 checked 41d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|285/300
- Rustoria.co - EU East Long252/250
- Rusty Moose |EU Main|24/250
- Rustoria.co - EU Main25/250
- Rustafied.com - EU Friday32/100
- Rustoria.co - EU East Medium119/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does test wipe, and on which day?
The record of test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 55 days 4 hours have passed since its current world was created.
About the server
What Rust version is live on test?
Running on Linux, test is on Rust network protocol 2633 and build 164530. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for test, and is it online?
Offline at the moment, test was last seen 41 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 17 September 2026.
In which location does test sit?
No region is published by test. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 91.108.0.219:28015.
Server tags
What is meant by each tag on test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The slot count is 75; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty are what test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does test appear?
test appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on test right now, and how does that number move?
The last time test was seen online was 41 days 2 hours ago, and it is offline now.
How does test compare with other Rust servers in the ranking?
On player hours for the last seven days, test sits at #15,415, inside the top – of ranked servers.
Rules and settings
What are the settings and rules for test?
Nothing about gather rate is given in the name of test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.
Which map is live on test?
The map on test is procedural and the game generates it.
Join
How do you connect to test?
To connect, start Rust and enter client.connect 91.108.0.219:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.