Server profile
test
Offline, with 1 of 75 players on; ranked #13,861 of every public Rust server, the top 61%. It last wiped 27d ago.
Offline 91.108.0.163:28015 checked 24d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|303/375
- Rustoria.co - EU East Long193/250
- Rusty Moose |EU Main|36/250
- Rustoria.co - EU Main21/250
- Rustafied.com - EU Friday46/100
- Rustoria.co - EU East Medium59/200
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does test wipe, and on which day?
Its rhythm cannot be read yet: test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 3 hours have passed since its current world was created.
Server details
On what version does test currently run?
Rust network protocol 2634 and build 166652 on Linux is what test runs. The same protocol is required to join, and Steam takes care of updating it.
Has test stayed online, and is it up now?
test is offline at the moment; the last time it was seen was 24 days 11 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 4 October 2026.
What location is listed for test?
There is no region published for test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 91.108.0.163:28015.
Tags
How should you read the tags listed for test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The slot count is 75; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does test turn up among the Rust Insights lists and filters?
These Rust Insights lists include test: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on test right now, and how does that number move?
The last time test was seen online was 24 days 11 hours ago, and it is offline now.
Where does test sit in the rankings?
Player hours over seven days put test at #13,861, within the top 61% of the ranked field.
Map and rules
How is test configured, and what rules apply?
The name of test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
What is the map on test?
The map on test is procedural and the game generates it.
Connecting
What is the way to join test?
Open the console with F1 in Rust and enter client.connect 91.108.0.163:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.