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Rust Insights

Server profile

perf-tests-local

Offline, with 0 of ? players on; ranked #15,516 of every public Rust server. It last wiped 38d ago.

Filed under
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,516rankno region published
38d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.6 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 20 SepSat 19 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 11:00 UTC38d ago 0 – running 0
Sat 19 Sep, 13:35 UTC39d ago 0 – 0.9 days 0
Thu 17 Sep, 06:31 UTC41d ago 0 – 2.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average149/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average104/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average16/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average20/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does perf-tests-local look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does perf-tests-local wipe?

perf-tests-local wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 38 days 16 hours ago.

Server details

Which Rust version is perf-tests-local on?

Rust network protocol 2633 and build 163493 on Windows is what perf-tests-local runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is perf-tests-local, and is it up at the moment?

The last sighting of perf-tests-local was 38 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 16 September 2026.

What location is listed for perf-tests-local?

A region is not published by perf-tests-local. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 91.1.111.20:28185.

Tags

Which meanings sit behind the tags on perf-tests-local?

When the game's server browser reads perf-tests-local, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163493 (Build): It runs game build 163493; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does perf-tests-local turn up among the Rust Insights lists and filters?

These Rust Insights lists include perf-tests-local: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of perf-tests-local look like?

perf-tests-local was last seen 38 days 16 hours ago and is offline right now.

Where does perf-tests-local sit in the rankings?

On player hours for the last seven days, perf-tests-local sits at #15,516, inside the top – of ranked servers.

Map and rules

What are the settings and rules for perf-tests-local?

Nothing about gather rate is given in the name of perf-tests-local. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map is live on perf-tests-local?

A procedural map, generated by the game, is what perf-tests-local runs.

Join

How do you connect to perf-tests-local?

To connect, start Rust and enter client.connect 91.1.111.20:28185 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs163493
Build It runs game build 163493.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.