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Rust Insights

Server profile

Staging Crossjoin Test

Offline, with 1 of 2 players on; ranked #13,973 of every public Rust server, the top 61%. It last wiped 33d ago.

Filed under
Launch Rust and join
1/ 2 players now 50% full
07-day averagepeak –
#13,973ranktop 61%
33d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average510/575
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average340/400
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average41/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average38/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 272 on average116/150
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average127/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does Staging Crossjoin Test wipe?

Too few wipes are on record for Staging Crossjoin Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 33 days 5 hours ago.

About the server

Which Rust version is Staging Crossjoin Test on?

Running on Windows, Staging Crossjoin Test is on Rust network protocol 2634 and build 165824. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Staging Crossjoin Test, and is it online?

Staging Crossjoin Test is offline at the moment; the last time it was seen was 33 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 25 September 2026.

What location is listed for Staging Crossjoin Test?

No region is published by Staging Crossjoin Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 91.1.111.20:28025 is where it answers.

Lists and tags

How should you read the tags listed for Staging Crossjoin Test?

When the game's server browser reads Staging Crossjoin Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs165824 (Build): The game build is 165824; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Staging Crossjoin Test?

The Rust Insights lists that carry Staging Crossjoin Test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Staging Crossjoin Test right now?

Staging Crossjoin Test is offline at the moment; the last sighting was 33 days 5 hours ago.

In the ranking of Rust servers, where does Staging Crossjoin Test place?

On player hours for the last seven days, Staging Crossjoin Test sits at #13,973, inside the top 61% of ranked servers.

Map and rules

What are the settings and rules for Staging Crossjoin Test?

No gather rate appears in the name of Staging Crossjoin Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

Which map is live on Staging Crossjoin Test?

The map on Staging Crossjoin Test is procedural and the game generates it.

Connecting

What is the way to join Staging Crossjoin Test?

Open the console with F1 in Rust and enter client.connect 91.1.111.20:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs165824,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs165824
Build The game build is 165824.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.