Server profile
Staging Crossjoin Test
Offline, with 1 of 2 players on; ranked #13,973 of every public Rust server, the top 61%. It last wiped 33d ago.
Offline 91.1.111.20:28025 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|510/575
- Rustoria.co - EU East Long340/400
- Rusty Moose |EU Main|41/250
- Rustoria.co - EU Main38/250
- Rustafied.com - EU Friday116/150
- Rustoria.co - EU East Medium127/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Staging Crossjoin Test wipe?
Too few wipes are on record for Staging Crossjoin Test to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 33 days 5 hours ago.
About the server
Which Rust version is Staging Crossjoin Test on?
Running on Windows, Staging Crossjoin Test is on Rust network protocol 2634 and build 165824. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Staging Crossjoin Test, and is it online?
Staging Crossjoin Test is offline at the moment; the last time it was seen was 33 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 25 September 2026.
What location is listed for Staging Crossjoin Test?
No region is published by Staging Crossjoin Test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 91.1.111.20:28025 is where it answers.
Lists and tags
How should you read the tags listed for Staging Crossjoin Test?
When the game's server browser reads Staging Crossjoin Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs165824 (Build): The game build is 165824; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Staging Crossjoin Test?
The Rust Insights lists that carry Staging Crossjoin Test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on Staging Crossjoin Test right now?
Staging Crossjoin Test is offline at the moment; the last sighting was 33 days 5 hours ago.
In the ranking of Rust servers, where does Staging Crossjoin Test place?
On player hours for the last seven days, Staging Crossjoin Test sits at #13,973, inside the top 61% of ranked servers.
Map and rules
What are the settings and rules for Staging Crossjoin Test?
No gather rate appears in the name of Staging Crossjoin Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
Which map is live on Staging Crossjoin Test?
The map on Staging Crossjoin Test is procedural and the game generates it.
Connecting
What is the way to join Staging Crossjoin Test?
Open the console with F1 in Rust and enter client.connect 91.1.111.20:28025. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.