Server profile · EU
RERUST-DEV-WhiteListed
Offline, with 0 of 50 players on; ranked #15,702 of every public Rust server, the top 71%. It last wiped 18d ago.
Offline EU 90.231.47.195:28015 checked 17d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Sunday 1 November, 12:13 UTC, in 2d 23h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 23hSun 1 Nov, 12:13 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 9d 23hSun 8 Nov, 12:13 UTC
- 16d 23hSun 15 Nov, 12:13 UTC
- 23d 23hSun 22 Nov, 12:13 UTC
- 30d 23hSun 29 Nov, 12:13 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 37d 23hSun 6 Dec, 12:13 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:13 UTC18d ago | 1 | – | running | 0 |
| Sun 11 Oct, 03:01 UTC18d ago | 1 | – | 0.4 days | 1 |
| Fri 9 Oct, 21:18 UTC19d ago | 1 | – | 1.2 days | 1 |
| Tue 6 Oct, 20:33 UTC22d ago | 1 | held half | 3 days | 1 |
| Tue 6 Oct, 06:32 UTC23d ago | 1 | – | 0.6 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at RERUST-DEV-WhiteListed?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does RERUST-DEV-WhiteListed wipe, and how often?
The prediction for RERUST-DEV-WhiteListed follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Sunday 1 November at 12:13 UTC. 18 days have passed since its current world was created. Its tags carry a weekly wipe schedule.
Server details
Which Rust version is RERUST-DEV-WhiteListed on?
The Rust build is network protocol 2634 and build 167398, running on Windows, for RERUST-DEV-WhiteListed. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RERUST-DEV-WhiteListed, and is it up at the moment?
Offline at the moment, RERUST-DEV-WhiteListed was last seen 17 days 15 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 6 October 2026 is when Rust Insights first saw it.
In which location does RERUST-DEV-WhiteListed sit?
Its EU tag is what RERUST-DEV-WhiteListed uses to list itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 90.231.47.195:28015.
Server tags
Which meanings sit behind the tags on RERUST-DEV-WhiteListed?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use; EU (Europe): Its browser listing sits under Europe are what RERUST-DEV-WhiteListed publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does RERUST-DEV-WhiteListed appear?
RERUST-DEV-WhiteListed appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Population history
What does the population of RERUST-DEV-WhiteListed look like?
RERUST-DEV-WhiteListed was last seen 17 days 15 hours ago and is offline right now.
How does RERUST-DEV-WhiteListed compare with other Rust servers in the ranking?
RERUST-DEV-WhiteListed holds #15,702 for player hours over the last seven days, #2,558 in Europe and in the top 71% of all ranked servers.
Rules and settings
What are the settings and rules for RERUST-DEV-WhiteListed?
No gather rate appears in the name of RERUST-DEV-WhiteListed. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on RERUST-DEV-WhiteListed?
RERUST-DEV-WhiteListed runs a procedural map of size 3,350 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Join
How do you connect to RERUST-DEV-WhiteListed?
To connect, start Rust and enter client.connect 90.231.47.195:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.