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Rust Insights

Server profile

Pirate Cove

Offline, with 0 of 10 players on; ranked #15,187 of every public Rust server. It last wiped 44d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,187rankno region published
44d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

No rank history yet.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average329/300
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average6/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average19/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average29/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average31/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average33/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

When does Pirate Cove wipe, and how often?

The record of Pirate Cove's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 44 days 18 hours have passed since its current world was created.

Server

On what version does Pirate Cove currently run?

Running on Windows, Pirate Cove is on Rust network protocol 2633 and build 163794. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for Pirate Cove, and is it online?

The last sighting of Pirate Cove was 44 days 14 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Pirate Cove run from?

There is no region published for Pirate Cove. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 90.209.174.220:28015.

Server tags

How should you read the tags listed for Pirate Cove?

When the game's server browser reads Pirate Cove, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Pirate Cove turn up among the Rust Insights lists and filters?

Pirate Cove appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of Pirate Cove look like?

The last time Pirate Cove was seen online was 44 days 14 hours ago, and it is offline now.

How does Pirate Cove compare with other Rust servers in the ranking?

Player hours over seven days put Pirate Cove at #15,187, within the top – of the ranked field.

Settings and rules

What settings and rules apply on Pirate Cove?

No gather rate appears in the name of Pirate Cove. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

Which map is live on Pirate Cove?

A procedural map, generated by the game, is what Pirate Cove runs.

Connecting

What is the way to join Pirate Cove?

To connect, start Rust and enter client.connect 90.209.174.220:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs163794
Build Build 163794 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.