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Rust Insights

Server profile · EA

[X4] RUSTREAL

Online, with 0 of 100 players on; ranked #4,822 of every public Rust server, the top 22%. It last wiped 14d ago.

Filed under 4x biweekly wipes moddedoxide
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 2
#4,822ranktop 22% · #369 in EA
14d agolast wipebiweekly schedule
7d 19hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608000:0009:0018:0003:0012:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 22% of all ranked servers, top 66% in EA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

13.9 days usual gap between real wipes
100% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 8.5

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 14hWed 11 Nov, 14:41 UTC
  3. 27d 14hWed 25 Nov, 14:41 UTC
  4. 35d 19hThu 3 Dec, 19:00 UTCFW
  5. 41d 14hWed 9 Dec, 14:41 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 14 OctThu 1 OctWed 16 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 14:41 UTC14d ago 2 – running 0
Thu 1 Oct, 20:53 UTC FW27d ago 3 halved by day 5 12.7 days 1
Wed 16 Sep, 17:21 UTC42d ago 2 halved by day 12 15.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 27/10EA · groups of 8+ · 2x · biweekly · 81 on average34/115
  2. [SEA] Rust Manila 2x | BiweeklyEA · groups of 8+ · 2x · biweekly · 25 on average0/150
  3. JumpRust.com - 戦え! 5x|JP/SEA|PVP+PVE|Events|Shop|Kits|TPEA · groups of 32+ · 5x · biweekly · 14 on average4/120
  4. [TW-JP-KR-SEA] Metaverse 5X | PVP | MAP WIPE 10/16EA · groups of 12+ · 5x · biweekly · 14 on average1/200
  5. [SEA] MayhemPH | 2x PvPvE | Raid 3PM-12AM | FULL WIPE 23/10EA · groups of 8+ · 2x · biweekly · 4 on average2/140
  6. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average2/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

On [X4] RUSTREAL, what happens on wipe day?

Recent wipes peaked at 2 players on average. 18 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 8.5.

When does [X4] RUSTREAL wipe, and how often?

Too few wipes are on record for [X4] RUSTREAL to confirm its schedule, so the tag guides the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 9 hours have passed since its current world was created. The tags give wipes as every two weeks.

Server

What does performance look like on [X4] RUSTREAL?

Server fps averaged 50 over 48 hours; the lowest reading was 50. The world held a peak of 84,711 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,767 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [X4] RUSTREAL currently run?

Running on Windows, [X4] RUSTREAL is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

Has [X4] RUSTREAL stayed online, and is it up now?

[X4] RUSTREAL is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does [X4] RUSTREAL run from?

Its EA tag is what [X4] RUSTREAL uses to list itself in Asia. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 90.188.4.171:23014.

Server tags

How should you read the tags listed for [X4] RUSTREAL?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^b (Biweekly): Two weeks is the gap between wipes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): Find it in the browser under East Asia are what [X4] RUSTREAL publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does [X4] RUSTREAL turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry [X4] RUSTREAL are Modded Rust servers, explained. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

What does the population of [X4] RUSTREAL look like?

[X4] RUSTREAL shows 0 players at the moment, against 100 slots. The seven-day average is 0 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 14:00 UTC, at 0 players on average.

In the ranking of Rust servers, where does [X4] RUSTREAL place?

[X4] RUSTREAL holds #4,822 for player hours over the last seven days, #369 in Asia and in the top 22% of all ranked servers.

Map and rules

What settings and rules apply on [X4] RUSTREAL?

Going by its name, [X4] RUSTREAL gathers at 4x. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on [X4] RUSTREAL?

The game generates the map on [X4] RUSTREAL: procedural, size 3,750, seed 759964070. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto [X4] RUSTREAL?

Type client.connect 90.188.4.171:23014 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://real.gamestores.app.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Two weeks is the gap between wipes.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia Find it in the browser under East Asia.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.