Server profile
test
Offline, with 0 of 10 players on; ranked #14,639 of every public Rust server, the top 65%. It last wiped 25d ago.
Offline 9.246.41.5:20000 checked 23d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|579/700
- Rustoria.co - EU Main37/250
- Rusty Moose |EU Main|67/250
- Rustoria.co - EU East Long312/400
- Rustoria.co - EU East Medium127/200
- Rustafied.com - EU Friday134/225
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does test wipe?
Its rhythm cannot be read yet: test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 4 hours ago.
Server details
On what version does test currently run?
Rust network protocol 2634 and build 166652 on Windows is what test runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is test, and is it up at the moment?
Offline at the moment, test was last seen 23 days 3 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 4 October 2026.
What location is listed for test?
No region is published by test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 9.246.41.5:20000 is where it answers.
Tags
Which meanings sit behind the tags on test?
When the game's server browser reads test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does test appear?
These Rust Insights lists include test: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on test right now, and how does that number move?
test was last seen 23 days 3 hours ago and is offline right now.
In the ranking of Rust servers, where does test place?
Player hours over seven days put test at #14,639, within the top 65% of the ranked field.
Rules and settings
How is test configured, and what rules apply?
No gather rate appears in the name of test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched off.
What is the map on test?
The game generates the map on test, which is procedural.
How to join
How do you connect to test?
To connect, start Rust and enter client.connect 9.246.41.5:20000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.