Server profile
typical TESTING
Offline, with 0 of 40 players on; ranked #15,955 of every public Rust server, the top 72%. It last wiped 22d ago.
Offline 9.195.144.165:21000 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|48/250
- Rustoria.co - EU East Long78/200
- Rusty Moose |EU Main|254/300
- Rustafied.com - EU Friday12/100
- Rustoria.co - EU Main320/375
- Rustoria.co - EU East Medium267/300
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does typical TESTING wipe?
Its rhythm cannot be read yet: typical TESTING has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 22 days 19 hours have passed since its current world was created.
Server
What Rust version is live on typical TESTING?
The Rust build is network protocol 2634 and build 166652, running on Linux, for typical TESTING. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for typical TESTING, and is it online?
typical TESTING is offline at the moment; the last time it was seen was 22 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 7 October 2026.
What location is listed for typical TESTING?
No region is published by typical TESTING. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 9.195.144.165:21000.
Tags
Which meanings sit behind the tags on typical TESTING?
When the game's server browser reads typical TESTING, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does typical TESTING appear?
typical TESTING appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on typical TESTING right now, and how does that number move?
The last time typical TESTING was seen online was 22 days 13 hours ago, and it is offline now.
In the ranking of Rust servers, where does typical TESTING place?
On player hours for the last seven days, typical TESTING sits at #15,955, inside the top 72% of ranked servers.
Settings and rules
What settings and rules apply on typical TESTING?
Nothing about gather rate is given in the name of typical TESTING. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.
What is the map on typical TESTING?
The game generates the map on typical TESTING, which is procedural.
Connecting
How can you get onto typical TESTING?
Type client.connect 9.195.144.165:21000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.