Server profile
typical Test2
Offline, with 0 of 40 players on; ranked #15,960 of every public Rust server, the top 71%. It last wiped 24d ago.
Offline 9.195.144.165:20000 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|0/375
- Rustoria.co - EU East Long303/325
- Rusty Moose |EU Main|11/250
- Rustoria.co - EU Main25/250
- Rustafied.com - EU Friday49/100
- Rustoria.co - EU East Medium135/200
The short version
Quick answers
From the figures on this page.
Wipe days
When does typical Test2 wipe, and how often?
Too few wipes are on record for typical Test2 to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 24 days 3 hours have passed since its current world was created.
Server details
What Rust version is live on typical Test2?
Rust network protocol 2634 and build 166652 on Linux is what typical Test2 runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for typical Test2, and is it online?
The last sighting of typical Test2 was 22 days 2 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 6 October 2026 is when Rust Insights first saw it.
In which location does typical Test2 sit?
A region is not published by typical Test2. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 9.195.144.165:20000.
Lists and tags
What is meant by each tag on typical Test2?
When the game's server browser reads typical Test2, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature typical Test2?
typical Test2 appears among the following Rust Insights lists: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
What does the population of typical Test2 look like?
typical Test2 is offline at the moment; the last sighting was 22 days 2 hours ago.
In the ranking of Rust servers, where does typical Test2 place?
The player-hours ranking for the last seven days puts typical Test2 at #15,960, among the top 71% of all ranked servers.
Rules and settings
What settings and rules apply on typical Test2?
Nothing about gather rate is given in the name of typical Test2. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on typical Test2?
The map on typical Test2 is procedural and the game generates it.
How to join
What is the way to join typical Test2?
Open the console with F1 in Rust and enter client.connect 9.195.144.165:20000. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.