Skip to the story

Live edition73,772 playing on 11,744 servers

Rust Insights

Server profile · NA

Rust Warlords

Online, with 0 of 50 players on; ranked #5,661 of every public Rust server, the top 25%. It last wiped 5d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 2
#5,661ranktop 25% · #941 in NA
5d agolast wipebiweekly schedule
8d 5hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5214:0023:0008:0017:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608014:0023:0008:0017:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

10.5 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 7

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 22d 3hThu 19 Nov, 17:16 UTC
  3. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 15 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:16 UTC5d ago 2 – running 0
Thu 15 Oct, 20:22 UTC12d ago 2 held half 6.9 days 0
Thu 1 Oct, 19:29 UTC FW26d ago 2 halved by day 7 14 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average102/2000
  2. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average37/200
  3. Orange Dream | Cozy PvE/RP | No KOSNA · groups of 8+ · biweekly · 37 on average9/200
  4. LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 12+ · biweekly · 15 on average4/30
  5. ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No LosNA · groups of 12+ · biweekly · 12 on average9/100
  6. [US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 6 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Rust Warlords?

At their busiest, its recent wipes drew 2 players on average. The peak crowd on this wipe came 31 hours after it started. Half the peak held until the next wipe in 50% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 7.

How often does Rust Warlords wipe, and on which day?

The prediction for Rust Warlords follows its tag, because too few of its wipes are on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 5 days 20 hours ago. According to its tags, wipes come every two weeks.

Server

How well does Rust Warlords perform?

Average server fps over the last 48 hours was 12, with a floor of 5. Buildings, deployables and the rest took the entity count as high as 23,041. The highest memory figure was 1,844 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Rust Warlords currently run?

Rust network protocol 2635 and build 168909 on Linux is what Rust Warlords runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Rust Warlords, and is it up at the moment?

Rust Warlords is currently reachable and online. About 2 days 15 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Rust Warlords run from?

The NA tag is how Rust Warlords places itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 89.28.237.30:28075.

Server tags

Which meanings sit behind the tags on Rust Warlords?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; NA (North America): Its browser listing sits under North America are what Rust Warlords publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Rust Warlords turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Rust Warlords are Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Population history

How many players are on Rust Warlords right now?

Of its 50 slots, Rust Warlords currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 21:00 UTC, averaging 2 players.

Where does Rust Warlords sit in the rankings?

Rust Warlords holds #5,661 for player hours over the last seven days, #941 in North America and in the top 25% of all ranked servers.

Map and rules

What are the settings and rules for Rust Warlords?

The name of Rust Warlords does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

Which map is live on Rust Warlords?

The game generates the map on Rust Warlords: procedural, size 1,000, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

How to join

How can you get onto Rust Warlords?

Open the console with F1 in Rust and enter client.connect 89.28.237.30:28075. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.